jgsugden
Legend
My advice:
1.) Don't spend on the new when the old will suffice. Try building 4 to 6 decks using your old cards and see if he likes it. Avoid using the archaic rule cards (no interrupts) and stick to simple stuff with these first decks.
2.) Don't count out D&D and don't feel you need to go two player. If your friend has a circle of friends that might be interested, offer to DM for them. My advice is to water down the 4E rules. Make PCs for each player and simplify how they work. You may wish to wait until later in the year when a new 'Essentials' line is beginning which is intended to serve as an introduction to the game for new players (or to bring old players back into the fold).
3.) You can also do an RPG that is very simple. Every attack has a 50% chance to hit. Weak enemies take 1 hit to kill, strong ones 2 or 3. PCs are only hit 25% of the time and can take 5 hits before falling unconcious. Everything else is just a matter of flavorful descriptions. It is a good 'gateway' RPG system for first time players that helps them get used to *role* playing before getting distracted by rolling dice.
1.) Don't spend on the new when the old will suffice. Try building 4 to 6 decks using your old cards and see if he likes it. Avoid using the archaic rule cards (no interrupts) and stick to simple stuff with these first decks.
2.) Don't count out D&D and don't feel you need to go two player. If your friend has a circle of friends that might be interested, offer to DM for them. My advice is to water down the 4E rules. Make PCs for each player and simplify how they work. You may wish to wait until later in the year when a new 'Essentials' line is beginning which is intended to serve as an introduction to the game for new players (or to bring old players back into the fold).
3.) You can also do an RPG that is very simple. Every attack has a 50% chance to hit. Weak enemies take 1 hit to kill, strong ones 2 or 3. PCs are only hit 25% of the time and can take 5 hits before falling unconcious. Everything else is just a matter of flavorful descriptions. It is a good 'gateway' RPG system for first time players that helps them get used to *role* playing before getting distracted by rolling dice.