Glyfair
Explorer
I know Mike has gotten a lot of flak from a certain segment of the ENWorld users. However, I think this idea of his, from his blog will get more support from that segment than many others.
I think it's an interesting idea in principle, but I think the details need a lot of work and tweaking to be functional.
Ditch all skills that can be used untrained.
Everything that doesn't match a remaining skill is now an attribute check. Cut every class's skill ranks in half. When you buy a skill, you buy the right to make checks using its relevant attribute. Don't keep track of ranks. You get access to a new skill at levels 5, 10, 15, and 20.
An attribute check is d20 + the relevant ability score (not the modifier; the entire score).
DCs range from 10 to 30 for most tasks, with 5 point increments. The (DC - the ability score + 1) times 5 is the chance of success. Some checks are opposed, just as per the rules now.
Everything else is up to the DM.
My thinking behind this is that a skill system is only as interesting as the players and DM want to make it. Adding more rules to the D&D skill system, such as for stunts, doesn't make it more interesting. It just bloats the system. These rules allow a DM and players to find their own level of importance for skills.
These rules don't tell you what you can do with them. They just provide a framework for doing stuff.
I think it's an interesting idea in principle, but I think the details need a lot of work and tweaking to be functional.