Li Shenron
Legend
With the "HP damage is not real wounds until you drop to 0" idea of the last and the next editions, all your clever dissertations tend to fly a bit over the head...
Yeah, I'd really like that, too - better weapon training = more damage. Of course, differentiating weapons is neat, too - but it doesn't have to be damage. 4E did a nice job with introducing mundane weapons with interesting mechanics - Brutal, High Crit etc. I could really see a system where the damage dice is determined by your class (plus perhaps feats), then have all axes with high crit, all swords with +1 to hit, all hammers with brutal 2, all polearms with extra reach etc.I really like a size/class approach. Wizards: 1d4 (small weapons)/1d6 (medium & large weapons); thieves & clerics 1d4/1d8; fighters 1d6/1d10
Yeah, I'd really like that, too - better weapon training = more damage. Of course, differentiating weapons is neat, too - but it doesn't have to be damage. 4E did a nice job with introducing mundane weapons with interesting mechanics - Brutal, High Crit etc. I could really see a system where the damage dice is determined by your class (plus perhaps feats), then have all axes with high crit, all swords with +1 to hit, all hammers with brutal 2, all polearms with extra reach etc.
Yeah, I'd really like that, too - better weapon training = more damage. Of course, differentiating weapons is neat, too - but it doesn't have to be damage. 4E did a nice job with introducing mundane weapons with interesting mechanics - Brutal, High Crit etc. I could really see a system where the damage dice is determined by your class (plus perhaps feats), then have all axes with high crit, all swords with +1 to hit, all hammers with brutal 2, all polearms with extra reach etc.
Considering that what D&D traditionally considers a shortsword has a 1 to 2 foot blade and a true two-handed sword has a 4 and 1/2 foot blade, a half-sworded two-handed sword would have between 6" to 2 feet greater reach than a shortsword in confined spaces.
I don't know much about swordfighting but I do play baseball, and a bigger guy hits the ball harder.
People are saying that technique matters more than strength, and I completely agree. But Dnd assumes every martial type is very competent technique-wise so the question is...does strength matter when technique is constant?
Second, people are talking about using a knife or a sword against bare flesh, and yes in that scenario strength probably doesn't mean that much.
But in Dnd, we are talking about fighting men in armor, and beasts with hides tougher than steel. Strength helps penetrate armor, helps break down shields, helps cut through bones 10 times thicker than a man's.
But all that said, I still don't mind trying out ability stats only applying to attacks instead of damage, but for a balance reason....not a realistic one.
And here you're describing only one aspect or factor in which the two-handed sword is more effective. One aspect does not support a blanket statement that larger is more effective.
Weapons are simply tools, tools for the job of defending and attacking. Each tool has its place and use: "The Right Tool For The Job."
Saying one weapon is more effective than another is the same as attempting to say that a hacksaw is more effective than a hammer.
You still have not shown evidence that proves two-handed swords are "more effective" than a short-sword.
Since D&D uses an abstract quantification for things like attack, defense, and Hit Points, making a blanket mechanic that makes one weapon more effective than another has no grounding in reality. If one wants to do so for game balance or game color, then so be it (and I'm fine with that). But don't say it's done because it more closely models real world effectiveness, when it simply does not.
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Now, when you're talking about D&D, I would still prefer there be a way to make two-handed weapons more on par with sword and board. But that's better done with weapon qualities, not mucking about with Expertise. I love that Expertise can make a short sword a viable weapon choice, compared to other larger weapons. Thematically and realistically, that is a great feature.
Will you sign my petition where weapons confer a special maneuvers? (Shield gets "block", short sword gets "riposte", greatsword gets "cleave" etc)
P.S. - There is no petition.