Mind Thieves (FR Campaign) Recruiting


log in or register to remove this ad

OKay, okay, assuming I'm in I would gladly shift to a straight rogue.

Code:
Avery Axethrower, Halfling Rogue

(6)STR  12 +1
(4)DEX  16 +3
(6)CON  14 +2
(4)INT  10 +1
(1)WIS  9 -1
(6)CHA  12 +1

[b]Starting Feat:[/b] Two Weapon Fighting

[b]Skills[/b]
Balance
Climb
Decipher Script
Disable Device
Forgery
Heal
Hide
Jump
Move Silent
Sleight of Hand
Spot 
Use Rope
 
Last edited:

Reserving my place, hopefully if it's not full up. Will edit tommorrow

Arakeen
Half-Drow Warlock 1
Chaotic Good

Str 12
Dex 15
Con 8
Int 10
Wis 12
Cha 14


HP: 5
AC 15 (+3armor, +2 dex)
Touch 12
Flat-Footed 13

Bluff +3
Disguise +3
Concentration -1
Diplomacy +4
Gather Info +4
Intimidate +3
Knowledge(Religion) +1
Knowledge(Planes) +1
Knowledge(Arcana) +1
Listen +3
Search +1
Spellcraft +1
Spot +3
Use Magic Device +3


feat
Ability Focus(Eldritch Blast)

Ablities:
Eldritch Blast(DC 15)

Invocations:
Least:
-Eldritch Spear (makes Eldritch Blast's range 250 ft. Functions as a 2nd level spell, making the E.B. DC 1 higher(DC 16))


Fort -1
Ref +2
Will +3

Equipment
Backpack-
Trail Rations x3
Studded Leather Armor
Morningstar
Waterskin
Flint and Steel
Grappling Hook
50 ft. of Hemp Rope

Belt Pouch-
Trail Ration

38 gp left

Background
 
Last edited:

Wilphe said:
What starting level? 1st?

Are you defining Core as "Anything by WOTC"- including "Completes"? or "PHB only?"

I have a inkling for a Paladin, possibly of Torm and multiclass with Ranger; or of Helm and mulitclass with Fighter.
Sorry, but I didn't expect so many relpies so soon. Core is PHB only. For the purposes of a FR game, it also includes FR stuff (by approval). Character options that aren't core are still open, but I'll need to approve everything before we start playing.

Candide: Glad to see you're interested. I'm open to the Warlock, but I'll email you to work out the specifics of background and where we'll be taking your character.

Others: Keep in mind you're going to have to have a good reason for being in the Dales and we'll be spending a lot of time under ground.
 

Bethsheba
Half Drow Ranger 1
AL: LG
Patron: Torm
Region: Dalelands

STR 14
DEX 13
CON 12
INT 10
WIS 12
CHA 14

HP: 9
Speed: 30'
Init: 1
AC: 13
Touch 11
Flat Footed 12

F 3
R 3
W 1
+2 v enchanctments

BAB: 1

Attacks: Ranged 2, Melee 3

Melee: Greatsword 3 2d6+3 19-20/x2

Ranged: Composite Longbow 2 1d8+2 x3

Skills:
Diplomacy 0 / 4
Gather Info 0/ 4
Hide 4 / 5
K/Dungoneering 4 / 4
K/Nature 4 / 4
Listen 2 / 4
Move Silently 4 / 5
Spot 2 / 4
Survival 4 / 5

Languages:
Common
Chondathan

Feats:
Point Blank Shot
Track

Class Features:
Wild Empathy (1d20 +3)
Favoured Enemy - Humans +2

Racial Traits:
Darkvision to 60ft
Drow Blood
Immune to Sleep

Equipment:
Mighty Composite Longbow +2
Greatsword
Leather Armour
100 arrows
Flask

Backpack- Bedroll, Sack, Whetstone, Winter Blanket, 4 x Trail Rations, Waterskin

Pouch - Chalk, Fishhook, Flint and Steel, 1 x Trail Rations

26 gp 6 sp 4cp

Questions: If it is subject to questioning I have underlined it
- Half Drow is okay? If we are going to go into the Underdark I'd prefer Darkvision.
- Regional Feats and Bonus Equipment are in play or nay?


Background to follow
 

I choose the Whisper gnome race found in Race of stone and the scout class found in Complete Adventurer, I found that the combo would make the character the perfect underground scout.

But if that proposition is refused, I would like to go with a Gold Dwarf Paladin/Sorcerer character and hopefully eventually take, if you accepts, the Sorcerer racial substitution level for the dwarf found in race of stone.
 



Given the underdark implications, I'd like to change to a dwarf cleric of tempus, if that's ok. Otherwise I'd go for Moridan for the god. Stats will stay the same, and I'll be in the dalelands because I suspect that that is the most likely place for war to break out given it's location and political situation.

If a dwarf of tempus is no good, I'll be from moridan looking to learn new crafting techniques I can use to make things to glorify my god.

Skills:
With Tempus, I'll go with Diplomacy 2, craft Weaponssmithing 1, and Knowledge (history) 1

With Moridan, I'll go with Craft Weaponsmithing 2, Knowledge Religon 1, and Knowledge (History) 1

Feats:
Power Attack
 

Wilphe said:
Questions: If it is subject to questioning I have underlined it
- Half Drow is okay? If we are going to go into the Underdark I'd prefer Darkvision.
- Regional Feats and Bonus Equipment are in play or nay?
Half Drow might be a problem, as Candide is going to be one. If he doesn't have any problems with it, I'm fine too. If you'd like your characters to be related in some fashion, I'm fine with that, but again, it's up to you guys to hash out together.

Regional Feats and Equipment are allowed and encouraged.

DarkMaster said:
I would like to go with a Gold Dwarf Paladin/Sorcerer character and hopefully eventually take, if you accepts, the Sorcerer racial substitution level for the dwarf found in race of stone.
I dunno about the Dwarf. The only real dwarven settlement in Mistledale is Glen. If you'd like to be from there, I don't see a problem with it, but you'll have a hard time convincing me that the village leaders would let a paladin leave town (especially since the whole point of the village is to defend the passage).

I don't have Races of Stone, so unless you email me the substitution level, I won't allow it.[sblock]Email: Mordmorgan_the_Mad@yahoo.com[/sblock]

@khavren:I don't really like the idea of a dwarf worshiping an non-dwarven deity to start with. Switching later would be fine, but for now, let's go with Moradin. Also, see above for my problems with dwarves right now. If you'd really like to play one, convince me it'd be possible for a dwarf to be adventuring in Mistledale.
 

Remove ads

Top