Mind Thieves (FR Campaign) Recruiting


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Human Paragons are more spellcasters - they get 3/4 bab, spellcasting progression, and any ability boost. Dwarf Paragons get full bab, con ability boost - they are more fighters, giving up fighter feats for improved dwarf racial abilities

Not that it matters, I was going to go straight core character. Races of Stone isn't core or FR. :)

All Core D&D material will be allowed, as will FR material on a case-by-case basis. No 3rd party material will be allowed.
 
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AL: NG
Diety: Moradin
Age: 49
Height: 4'3"
Weight: 150
Hair: Black
Eyes: Brown

Str: 14 +2
Dex: 10
Con: 12 +1
Int: 9 -1
Wis: 17 +3
Cha: 9 -1

Fort 3
Refl 0
Will 5

Speed: 20
AC:
HP: 9

Skills:
Craft Weaponsmithing 2 -1
Knowledge Religon 1 -1
Knowledge (History) 1 -1

Feats:
Power Attack

Dwarven Abilities:
Darkvision 60ft
Stonecunning - +2 search for odd stonework at 10ft
+4 vs bull rush/trip when standing on ground
+2 save vs poison
+2 save vs magic
+1 to hit orcs/goblinoids
+4 dodge bonus vs giant type monsters
+2 appraise on stone/metal
+2 craft check with stone/metal

Cleric Abilities:
Turn Undead
3 0th level spells
2 1st level spells
1 Domain spell
Domains - Good, Earth

Languages: Common, Dwarven

Spells currently in memory:
0th - Cure Minor, Detect Magic, Guidance
1st - Shield of Faith, Doom
Domain - Magic Stone

Gear:

Forced to leave town after a drunken brawl in the tavern with a group of adventurers in which two people died. There were no charges brought, and he was not formally exiled, but it's felt that he was either unlucky to be around, or he couldn't hold is liquor, niether one good reputations for a dwarf to have. He left town in order to try and prove that he was not unlucky and that he was worthy of his clan and name.
 


Baron Braun Bittlebiter
Halfling Bard 1
AL : CG
Patron : TBD

STR 10
DEX 17
CON 10
INT 11
WIS 10
CHA 15

BAB 0
Fort 1
Reflex 3
Will 3
Skills(Ranks/total): Climb 0/2, Concentration 4/4, Diplomacy 4/6, Hide 0/4, Jump 0/2, Listen 4/6, Move Silently 0/2, Perform 4/6, Sense Motive 4/4,
Use Magic Device 4/6


Feats: Dodge
AC: 19 (shirt 4, 3 mod, 1 feat, 1 race)
Attack 1 (melee)
5 (ranged)

Spells Known:
0 Level
Summon Instrument
Mage Hand
Lullabye
Daze


Bardic music,
Bardic knowledge,
Countersong,
Fascinate,
Inspire Courage +1

Possessions: Explorers outfit; Backpack; Fiddle; silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, 13 gp, 2 sp.

Chain shirt Armor, Sap, dagger
 
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OK new concept, still a fighter. Starting as a ranger (like Wilphe's Bethsheba), maybe multiclassing into fighter or barbarian later. No paladin here, note the utter lack of Cha. Dropped dwarf since it is problematic in the Dales. Thought about half-orc, but figured human would be the least problematic in terms of starting in the Dales.

Binpak Embra
Male Human Ranger 1
Age: 16
Height 6'0"
Weight 170 lb.

Str 16 (10 pts)
Dex 14 (6 pts)
Con 14 (6 pts)
Int 10 (2 pts)
Wis 11 (3 pts)
Cha 8 (0 pts)

HP: 10
Init: +2
Speed: 30 ft
AC: 17 (+2 Dex, +3 armor, +2 shield), Touch 12, Flat-footed 15
BAB: +1
Grp: +4
Atk: +4 melee (1d8+3/x3, battleaxe) or +3 ranged (1d8, light crossbow)
Fort: +4
Ref: +4
Will: +0

Racial Abilities: As Human

Class Abilities: Track, Favored Enemy (Human), Wild empathy

Feats:
Power Attack (Human)
Track (Ranger)
Cleave (L1)

Skills: (6+1)x4 = 28
Hide +3 [4 ranks, +2 Dex, -3 acp]
Listen +4 [4 ranks, +0 Wis]
Move Silently +3 [4 ranks, +2 Dex, -3 acp]
Ride +4 [2 ranks, +2 Dex]
Search +4 [4 ranks]
Spot +6 [4 ranks, +2 Wis]
Survival +6 [4 ranks, +2 Wis]
Swim +2 [2 ranks, +3 Str, -3 acp]

Languages: Common

Possessions (starting gold 120 gp):
battleaxe [10 gp, 6 lb]
javelin [1 gp, 2 lb] x6
light crossbow [35 gp, 4 lb]
bolts (10) [1 gp, 1 lb]
studded leather [25 gp, 20 lb]
heavy wooden shield [7 gp, 10 lb]
belt pouch [1 gp, 0.5 lb]
waterskin [1 gp, 4 lb]
rations [1 gp, 1 lb]
bedroll [1 sp, 5 lb]
sack [1 sp, 0.5 lb]
flint and steel [1 gp, - lb]
3 pp, 1 gp, 8 sp [1 lb]

Total: 65 lb (76/153/230)

Background and Description: to follow
 

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