Mind Thieves (FR Campaign) Recruiting


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Player Name: LilMissKittyn
Character Name: Nathaniel Longsword
Race: Human
Class: Cleric 1
Experience: 0 XP

Abilities
Strength: 10 +0
Dexterity: 12 +1
Constitution: 14 +2
Intelligence: 11 +1
Wisdom: 16 +3
Charisma: 13 +2

Speed:
30 ft

HD: 1d8 (8 hp)
AC: 17 (+1 Dex, +4 armor, +2 shield)
Touch AC: 11 (Dex)
Flat-Footed AC: 16 (+4 armor, +2 shield)

Initiative: +1 (Dex)

Skills:
Concentration +6 (+2 con, +4 rank)
Heal +7 (+3 wis, +4 rank)
Knowledge(religion) +5 (+1 Int, +4 rank)
Spellcraft +5 (+1 Int, +4 rank)

Feats:
Scribe Scroll
Alertness

Special Abilities:
(none, as far as I know)

Saving Throws:
Fortitude: +4 (+2 base and con)
Reflexes: +1 (Dex)
Will: +5 (base and Wis)

Attacks:
Base attack Bonus: 0
Grapple: 0

Heavy Mace
1d8 damage x2 bludgeoning 8 lbs, one-handed

Light Crossbow
+2 ranged 1d8 damage crit 19-20/x2 range 80 ft. (10 bolts) piercing

Armor/Shield:
Scale Mail, +4 AC, -4 Check, 20 ft speed, 30 lbs

Heavy Shield, +2 AC, 10 lbs, -2 check

Other:
Backpack, waterskin, 7 days rations, bedroll, sack, flint/steel, bolt case, 10 bolts, sun disc, 3 torches
Total GP: 2 gp
Total Weight: 94.5

Spells: None prepared
Spells per day: 3 0 lvl, 1+1 1st lvl
Spell save DC mod:
Other mods to spells:

Description:
Alignment: Lawful Good
Languages: Common, Celestial
Gender: Male
Deity: Helm
Age: 37
Height: 6'1''
Weight: 152 lb.
Eyes: Grey
Hair: Grey/White
Description/History: Nathaniel is a commandiing, yet wise and serene man who walks uprightly - both figuratively and literally. He tends toward silence and contemplation, only opening his mouth when the time is right. His voice is deep (baritone) and soft. Think Gandalf the Grey (not white, he's not quite that old yet).

Nathaniel's family has a long history of becoming fighters. Perhaps this is why his father rebelled and became a ranger, though he was not very well known. He placed Nathaniel (or "Nathan," as his parents called him), with the care of "the religious folk" in order to become a cleric when he was nine years old. He completed training when he turned nineteen.

At 23 years of age, and as a fifth level cleric, he witnessed the bloody murder of his parents. He tried in vain to heal them, but could not, and watched helplessly as their bodies were turned into undead by his evil rival. In addition, his rival drained away his energy levels and left him helpless and defenseless - and hopeless. Crushed by the devastating loss of his parents, Nathaniel gave up healing forever - or so he thought. Prompted by a terrible dream, he has chosen to take up his calling again, in the hopes that he can someday undo the terrible injustice wrought upon his family.
(Note: This is all, of course, OOC knowledge. My character will speak VERY little about his past.)

His hair is white, as a mark left by the drained levels, and the trials brought upon him force him to act, both out of neccessity and out of nature, as a much more mature man than he is. Nathaniel hopes to bring peace, wisdom, and most of all, order upon your band of adventurers.
 
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LilMissKittyn said:
Abilities
Strength: 10 +0
Dexterity: 12 +1
Constitution: 14 +2
Intelligence: 11 +1
Wisdom: 16 +3
Charisma: 13 +2

Description:
Alignment: Lawful Good
Languages: Common, Celestial
Gender: Male
Deity: Pelor
Age: 63
Height: 6'1''
Weight: 156 lb.
Eyes: Grey
Hair: Grey/White
Description/History: Will finish later, but basically a wise old man who ran around in his youth and became a cleric after a tragic attack on the only person he ever cared about. That kind of thing.
Did you include the ability modifiers for age in those stats?
 

Hi I am intrested in playing...if there is still room.

Player Name: Chosen of Valkur
Character Name: Nym Telmur
Home Region:
Elven Court

Deity: Rillifane Rallathil

Race: Moon Elf
Class: Druid
Experience: 0 XP

Abilities
Strength: 11 +0
Dexterity: 14 +1
Constitution: 10 +0
Intelligence: 12 +1
Wisdom: 15 +2
Charisma: 12 +1

Speed:
30 ft

HD: 1d8 (8 hp)
AC: 14 (Leather Armor +2 dex)
Touch AC: 12 (Dex)
Flat-Footed AC: 12 (+2 armor)

Initiative: +2 (Dex)

Skills:
Diplomacy +5 (+1 chr 4 ranks)


Concentration +4 (4 rank)
Handle Animal +3 (+1 chr 2 ranks)


Knowledge(Nature) +5 (+1 Int, +2 rank +2 special)
Listen +4 (+2
wis, 2 special)

Search +3 (+1 int 2 special)

Spot +6 (+2 wis, 2 ranks 2 special)

Spellcraft +3 (+1 Int, +2 rank)
Survival +8 (+2
wis, +4 rank +2 special)


Feats:
Spell Focus (Conjuration)

Special Abilities:



Druid:

Spontaneous Casting

Animal Companion (Badger)

Nature Sense

Wild Empathy



Elf:

Weapon Prof: Longsword, Rapier, Longbow, Shortbow

Low Light Vision

+2 Spot, Listen, Search

Detect Secret Doors

Immune to sleep effects

+2 save vs Enchantments and effects

Saving Throws:
Fortitude: +2 (+2 base)
Reflexes: +2 (Dex)
Will: +4 (base and Wis)

Attacks:
Base attack Bonus: 0
Grapple: 0


Melee Attack: +0

Ranged Attack: +2

Scimitar
1d8 damage 18-20 x2 slashing 4 lbs, one-handed

Shortbow
+2 ranged 1d6 damage x3 range 60 ft. (20 arrows) [5lbs] piercing

Armor/Shield:
Leather Armor, +2 AC, -1 Check, 30 ft speed, 15 lbs

Shield: None

Other:
Backpack [2lbs]


Flask [11/2]

Sack [1/2]

Spell Comp Pouch [2]

Bedroll [5]

Holy Symbol



Peasant’s Outfit
Total GP: 1 gp.
Total Weight: 36

Spells: None prepared
Spells per day: 3 0 lvl [dc12], 2 1st lvl [dc13]
Spell save DC mod:+2 on Conjuration Spells
Other mods to spells:

Description:
Alignment: Neutral Good
Languages: Common, Elven, Chondathan, Sylvan, Druidic
Gender: Male
Age: 155
Height: 5'5''
Weight: 115 lb.
Eyes: Blue
Hair: Sliver


Skin: Fair with a blue tinge
Description/History:


Nym has sparkling blue eyes. His hair is sliver and worn long. His hair is usually tide back in a pony tell. He is of average build and weight among Moon Elves. He is rather average and non-descript looking except for his eyes. Nym prefers wearing colors sacred to Rillifane, browns and deep greens.



Nym’s family are originally from Myth Drannor, his great-grandmother was one of the fabled cities few survivors. His great-grandfather a member of the Akh ‘Velahr (the army of the Cormanthyr) and was slain in the final days of the siege. His great-grandmother fled to the village of Bristar in Deepingdale in 714 DR, there she raised her only son. The Telmur family chose to stay in Bristar rather than leave for Evermeet or other Elven Realms during the Retreat.



Nym has since he was a small lad has always been interested in nature, as soon as he was able he apprenticed himself to the Druids of Rillifane that live just outside of Bristar. His parents were at first unhappy with his choice as they wanted their only child, Nym to become a Wizard or perhaps a Bladesinger like his great-grandfather. But after seeing how happy it made Nym to be trained in the Druidic Arts, they fully accepted his choice.



Nym has now completed his training and has set out from Bristar, bidding his friends and family goodbye. Nym has no current plans other than exploring the lands around him.
 



Chosen of Valkur said:
Anybody heard from Mordmorgan?
Unfortunately, real life stuff has been getting pretty hectic lately (getting married this summer). It looks like I won't have time to run a game. Sorry to those who were looking forward to it and invested time. If things get a little calmer, I'll post another thread.
 

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