Mind Thieves (FR Campaign) Recruiting

Tweak slightly for a batter choice that doesn't involved MSDD

Athena
Half Drow Ranger 1
AL: CG
Patron: Eilistraee
Region: Dalelands

STR 14
DEX 14
CON 12
INT 10
WIS 15
CHA 9

HP: 9
Speed: 30'
Init: 2
AC: 14
Touch 12
Flat Footed 12

F 3
R 4
W 2
+2 v enchanctments

BAB: 1

Attacks: Ranged 3, Melee 3

Melee: Greatsword 3 2d6+3 19-20/x2



Ranged: Composite Longbow 3 1d8+2 x3

Skills:
Diplomacy 0 / 1
Gather Info 0/ 1
Hide 4 / 6
K/Nature 4 / 4
Listen 4 / 6
Move Silently 4 / 6
Spot 4 / 6
Survival 4 / 6

Languages:
Common
Chondathan

Feats:
Power attack

Track

Class Features:
Wild Empathy (1d20 +0)
Favoured Enemy - Humans +2

Racial Traits:
Darkvision to 60ft
Drow Blood
Immune to Sleep

Equipment:
Mighty Composite Longbow +2
Greatsword
Leather Armour
100 arrows
Flask

Backpack- Bedroll, Sack, Whetstone, Winter Blanket, 4 x Trail Rations, Waterskin

Pouch - Chalk, Fishhook, Flint and Steel, 1 x Trail Rations

26 gp 6 sp 4cp
 
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Background:

Athena was a foundling; left abandoned outside the Abbey of the Just Hammer in Tassledale some 20 winters ago. There was no clue as to her parents, but there had been a drow incursion that spring and it is conjectured that she was conceived then - in circumstances that remain unclear but were probably hardly pleasant.

So it was there she grew up, steeped in the teachings of Torm and Tyr and surrounded by examples of duty and service. She hoped that she too could become a Paladin in time; guard the Dales and seek to vanquish evil. Certainly that was also the feeling of the Clergy there, but in the meantime their were chores to be done - candle wax needed cleaning off the reliquary, the kitchens needed more water and when that was done there were always more, and more onerous, duties to perform.

Athena saw her human peers grow up faster; and while they grew up, left or took their places in the order she was still living in the Abbey as a child. But still, one day, she would hear the call and take up her dutiful place as a Paladin in Tyr's service.

It never came; on her 21st Birthday she attended a service of divination in the chapel. After a day of fasting and prayer the moment finally came when she would lift the ceremonial longsword and take up her Paladinhood.
It would not move.

Confused and tearful in her rejection she fled the abbey into the woods; there, alone, and at her lowest ebb she received a vision of three armoured figures standing before her.
"Your destiny is not to serve us child. Your heart is good, but there is something within it that needs to be free and it should not be shackled. There is another who needs you more."
The vision faded and was replaced by another, that of a nude drow female who beckoned her on to follow through the woods; together they ran until she lost all track of where she was and she found herself in clearing where all sorts of humanoids were gathered - mostly drow and a few half-drow like herself, but also humans, elves and gnomes. There was feasting, and singing and laughing - sounds hardly heard at the stern abbey.
Here she was at home; here was where she should be.

She snuck back into the abbey that night; packed her few possessions and took off on the road - with no idea of what she was to do, but certain that it would be the goddess's will.
 


(Hey Mordmorgan I came to post here not even realizign this was your campaign, if your still recruiting:)

Calrethius Aramond
Human Sorceror
AL: CC
Diety: Mystra
Region: Waterdeep

Abilities
Str: 9 -1
Dex: 14 +2
Con: 12 +1
Int: 10 +0
Wis: 14 +2
Cha: 15 +2

HP: 8
Speed: 30 ft.
Init: +3
AC: 13
BAB: +0

Saves
Fort: +1
Ref: +2
Will: +2

Attacks
Spear: AB: -1 Dmg: 1d8-1 Crit: X3 Type: P

Skills
Spellcraft: +5
Concentration: +5
Knowledge (Arcana): +6

Languages: Common, Elven, Draconic, Orcish

Feats
Improved Initiative

Class Features
Summon Familiar (Raven)

Equipment:
Spear
Basic Robes

Backpack- Standard Survival Equipment

Spells/Day: 5/3

Spells Known
Number: 4/2
0: Light, Mage Hand, Ray of Frost, Arcane Mark
1: Magic Missle, Mage Armor

Background/Description:[/U]
Raised in the City of Waterdeep, Calrethius realized his magic abilities at around 12 years old. His previously latent talents were honed and put under control under careful watch of several of the Mage Guild. While the source of hsi power is unknown, many believe it is tied to a long past draconic heritage though nothing has been yet proven. His father was a harsh man who demanded perfection. Calrethius left home at about 17 in order to escape his father's nearly oppressive reign. He resolved himself to gaining enough power to impress his father in order to earn his father's love. Many around him tell him that such an undertaking is foolhardy and is merely a path to failure, but noen have been able to turn him from his path. His mother was a kind, intellegent woman who put up with alot form Calrethius's father. Calrethius was always infuriated with his father for the way he treated his mother. Though a tad bit power hungry in his desperation for his father's love, Calrethius has a good heart and honestly wishes to do somethign great and good.
 



Aldon Forestkeeper, Halfling Druid

Code:
[B]Name:[/B] Aldon Forestkeeper
[B]Class:[/B] Druid
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Sheela Peryroyl

[B]Str:[/B] 12 +1  (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 13 +1  (5p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1  (4p.)     [B]Grapple:[/B] +X     [B]Dmg Red:[/B] -/-
[B]Int:[/B]  9 -1  (1p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 11  0  (3p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +2    +1    +1    +1    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +1    +4
[B]Ref:[/B]                       0    +1    +1    +2
[B]Will:[/B]                      2    +3    +1    +4

[B]Weapon                     Attack   Damage     Critical     Range[/B]
MW Shortspear	  	       +3	1d4+1	    x2		20'	
Sickle			       +2	1d4+1	    x2		--
Dart			       +2	1d3+1	    x2		20'

[B]Armour		       AC	     DEX	     ACP[/B]
Leather			+2	 8	 0
Small Wooden Shield	+1	 -	 -1

[B]Languages:[/B]Common, Chondathan, Druidic, Halfling

[B]Abilities:[/B]Divine Spell casting, Nature Sense, Wild Empathy, Animal Companion

[B]Racial Traits:[/B] +2 Dex, -2 Str; Small creature; Base Spd 20'; +2 on Climb, 

Jump, Listen, and Move Silently; +1 on all saves; +2 morale vs fear; +1 bonus on 
ATK with thrown weapons and slings; Favored Class: Rogue.

[B]Feats:[/B]Druidic Weapon Proficiency, Light & Medium Armour Proficency, Shield 
Proficency (ex. Towers), [B]Forester

Skill Points:[/B]  12        [B]Max Ranks:[/B] 4/2
[B]Skills             Ranks  Mod  Misc  Total[/B]
Handle Animal		2     0           2
Heal 			2     3     2     7
Listen			2     3     2     7
Ride			2     1           3
Spot			2     3           5
Survival		2     3     2     7

[B]Equipment[/B]	[B]Money:[/B]9sp
Mw Shortspear 		3lbs 	
Sickle 			2lbs	
Dart x8 		4lbs	
Leather Armour		7.5
Small Wooden Shield	2.5
Military Saddle 	30lbs	
Bit & Bridle 		1lb	
Backpack 		.5lbs	
Waterskin 		1lb	
Flint and steel 	-	
Sack 			.5lb	
Torch x3 		3lbs

[B]Companions[/B]Star; Mixed-breed wolfhound (riding dog), Medium, [I]HD[/I] 2d8+4 (13hp);
[I]Init[/I] +2; [I]Spd[/I] 40'; [I]AC[/I] 16 (2dex, 4nat); BAB/GRAP +1/+3; Atk: Bite +3, 1d6+3; 
Reach 5'/5'; [I]Qualities[/I] Low-light Vision, Scent; [I]Saves[/I] Fort+5 Ref+5 Will+1;
[I]Scores[/I] Str15 Dex15 Con15 Int2 Wis12 Cha6; [I]Skills[/I] Jump +8, Listen +5, Spot +5,
Swim +3, Survival +1(4 w/ Scent tracking); [I]Feats[/I] Alertness, Track 

[B]Total Load:[/B] 83lbs (light)

[B]Age:[/B] 35 
[B]Height:[/B] 2'11 
[B]Weight:[/B] 29lbs
[B]Eyes:[/B] Deep blue
[B]Hair:[/B] Rich black
[B]Skin:[/B] Healthily tanned, trail worn
 
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Alright folks, we've gotten a lot of good submissions, but these are the ones I like the best and will fit the campaign:

  • Sorrow the Man Bear (Aldon Forestkeeper)
  • Wilphe (Athena)
  • silentspace (Binpak Embra)
  • khavren (Unnamed Dwarf)
  • Candide (Unnamed Half-Drow)

Since I'm feeling a little adventurous myself, I'll go ahead and allow a few more characters.

For those listed above, please post here acknowledging your participation in the game.
 

Woot. Time to pull out the naming dice and spend some money on gear. Since I can craft weapons, can I get mine at a discount?
 


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