Mind Thieves (FR Campaign) Recruiting

khavren said:
Woot. Time to pull out the naming dice and spend some money on gear. Since I can craft weapons, can I get mine at a discount?
Pick one item that you could possibly craft by taking 10 on the roll. You can have that at a discount.
 

log in or register to remove this ad

Mordmorgan the Mad said:
Alright folks, we've gotten a lot of good submissions, but these are the ones I like the best and will fit the campaign:
  • Sorrow the Man Bear (Aldon Forestkeeper)
  • Wilphe (Athena)
  • silentspace (Binpak Embra)
  • khavren (Unnamed Dwarf)
  • Candide (Unnamed Half-Drow)
Since I'm feeling a little adventurous myself, I'll go ahead and allow a few more characters.

For those listed above, please post here acknowledging your participation in the game.

Do you not want the Hafling bard I submited on the 1st page (post 38)? Should I tweak him into something else?
 

Glintal Blackhammer

AL: NG
Diety: Moradin
Age: 49
Height: 4'3"
Weight: 150
Hair: Black
Eyes: Brown

Str: 14 +2
Dex: 10
Con: 12 +1
Int: 9 -1
Wis: 17 +3
Cha: 9 -1

Fort 3
Refl 0
Will 5

Speed: 20
AC: 16
HP: 9
Armor Check Penalty: -6

Melee:
Hvy Mace +2 1d8+2 x2 Bludgeoning

Skills:
Craft Weaponsmithing 2 -1
Knowledge Religon 1 -1
Knowledge (History) 1 -1

Feats:
Power Attack

Dwarven Abilities:
Darkvision 60ft
Stonecunning - +2 search for odd stonework at 10ft
+4 vs bull rush/trip when standing on ground
+2 save vs poison
+2 save vs magic
+1 to hit orcs/goblinoids
+4 dodge bonus vs giant type monsters
+2 appraise on stone/metal
+2 craft check with stone/metal

Cleric Abilities:
Turn Undead
3 0th level spells
2 1st level spells
1 Domain spell
Domains - Good, Earth

Languages: Common, Dwarven

Spells currently in memory:
0th - Cure Minor, Detect Magic, Guidance
1st - Shield of Faith, Doom
Domain - Magic Stone

Gear: Starting Money 100gp
scale mail 50gp 30lb
Hvy Mace 12gp 8lb
Hvy Steel Shield 20gp 15lb
Backpack 2gp 2lb
Flint and Steel 1gp
Belt Pouch 1gp .5lb
Trail Rations (2) 1gp 2lb

Carrying 57.5 out of 58
13 gp remaining

Glintal was forced to leave town after a drunken brawl in the tavern with a group of adventurers in which two people died. There were no charges brought, and he was not formally exiled, but it's felt that he was either unlucky to be around, or he couldn't hold is liquor, niether one good reputations for a dwarf to have. He left town in order to try and prove that he was not unlucky and that he was worthy of his clan and name.
 



Just throwing my proverbial hat into the ring as an alternate. Background and whatnot is only a sketch at the moment. Weapon's stuff isn't done yet either.

Shevaya Jalamba
Female Human Cleric 1 of Shaundakul

Alignment: Chaotic Good
Deity: Shaundakul
Region: The Dalelands
Height: 5' 10''
Weight: 175 lbs.
Hair: Brown
Eyes: Blue
Age: 24

Str: 12 (+1) [4 points]
Dex: 11 (+0) [3 points]
Con: 10 (+0) [2 points]
Int: 12 (+1) [4 points]
Wis: 15 (+2) [8 points]
Cha: 14 (+2) [6 points]

Class and Racial Abilities: One extra feat at first level, 4 extra skill points at level 1, 1 additional skill point at each level thereafter. Turn undead 5 times per day, divine spells, proficient with light, medium, and heavy armor, as well as shields (but not tower shields), proficient with simple weapons. Trade and Travel domains.

Hit Dice: 1d8+0
HP: 8
AC: 14 (+0 Dex, +3 armor, +1 luck) Touch – 14, Flat-footed – 11
ACP: –1 (currently –6 with heavy load)
Init: +0 (+0 Dex)
Speed: 30ft (currently 20 ft. with heavy load, run only x3)

Saves:
Fortitude +3 [2 base, +0 Con, +1 luck]
Reflex +2 [+0 base, +1 Dex, +1 luck]
Will +5 [+2 base, +2 Wis, +1 luck]

BAB: +0
Melee Atk:
Melee Atk:
Melee Atk:
Ranged Atk:

Skills:
Diplomacy +6 [4 ranks, +2 Cha]
Heal +6 [4 ranks, +2 Wis]
Knowledge (history) +5 [4 ranks, +1 Int]
Knowledge (religion) +5 [4 ranks, +1 Int]

Feats:
Combat Casting (human bonus 1st level)
Luck of Heroes (1st level, regional feat)

Languages: Common, Celestial

Spells Prepared
DC +2

0th – create water, know direction, purify food and drink

1st – bless, magic weapon (D) – longstrider

Equipment:
Studded leather armor – 25gp (20 lbs)
MW spear – regional equipment (6 lbs)
Light crossbow – 35gp (4 lbs)
30 arrows – 3gp (3 lbs)
Tenday’s worth of trail rations – 5gp (10 lbs)
50 ft. hemp rope – 1gp (10 lbs)
Signal whistle – 8sp
Hooded lantern – 7gp (2 lbs)
10 pints of oil – 1gp (10 lbs)
Shovel – 2gp (8 lbs)
Club – 0gp (3 lbs)
Dagger – 2gp (1 lb)
Backpack - 2gp (2 lbs)
Bedroll 5sp (5 lbs)
Waterskin 1gp (4 lbs)
50 ft. hemp rope 1gp (10 lbs)
Belt pouch 1gp (1/2 lb)
Wooden holy symbol of Shaundakul – 1gp

Total weight – 98.5 lbs, heavy load.

Money
12gp, 7sp
~~~~~

Appearance: http://elfwood.lysator.liu.se/art/m/a/maryanneen/spear.jpg.html

Personality:

Background: Shevaya lived all her life around the Dales, traveling from place to place with her family, uncles, aunts, cousins, and siblings. Her parents were long dead from a fire when she was just a baby, and she had been raised with love by her aunt and uncle, a pair of traders. She thought it was normal to be on the road every day, and grew to thrive on the unpredictability of a caravanner’s life. However, her wanderlust proved to be greater than her interest in trade and profit, and at a tender age, her aunt and uncle allowed her to join a temple of Shaundakul.

A vivacious and intelligent woman, Shevaya was glad to go wherever the church needed her, and has traveled to several other Dales. Having heard the tales of other travelers however, she is beginning to want to travel out of the Dalelands boarders.
 

Ranger Rick said:
Do you not want the Hafling bard I submited on the 1st page (post 38)? Should I tweak him into something else?
Sorry. I totally missed that post. Honestly, I don't think that halfling has much of a chance at surviving the Underdark trek I've got planned. I'll let you play him, but consider yourself warned.

Isida: If you'd like to play as a primary, I'm fine with that. This is going to be a very large group, and they'll need a couple of healers. I just hope Shevaya doesn't mind doing her traveling underground.

Notice to all players: Since this will be a large group, I've decided that no one will be able to play any character other than thier first one. This means that if your character dies, you'll have to find some way of getting them raised, ressurected, or reincarnated to continue playing. (By the way, becoming undead is a viable way of continuing to play your origional character). Just a warnining.
 

Melkor said:
Still have room for one more ? If so, I'd like to jump in.
Let me know, and I'll post up a character tonight.

Thanks.

Mordmorgan - Ok, for me to jump in, or are you full-up ?

Thanks.
 



Remove ads

Top