BlueBlackRed
Explorer
Combine the rules.
The minions get the temp hp, but they still die a horrible death once they've taken damage.
The minions get the temp hp, but they still die a horrible death once they've taken damage.

Contents May Vary said:They need to errata the MM then.
It quite clearly states, under Minion:
"A minion is destroyed when it takes any amount of
damage."
So as written, even if the Minion has temporary hitpoints, it will still die if you do 1hp damage to it, since it took some amount of damage.
I think this is what is intended, though it still requires more state than Minions should require IMHO.Shabe said:You could agrue that getting rid of the temp hit points isn't damaging the creature, the temp hit points could be part of the power effect, and that a monster wouldn't be damaged until their starting hit points were damaged.
Lurker37 said:Not to mention that the usual amount of Temp hit points given is small enough that most minions will still die in one hit.
Well, then maybe you shouldn't create an encounter with just this boss and minions?Bumamgar said:You have to look at the whole picture. The encounter is with the boss and his crew. The boss has abilities. In this particular scenario, one of the bosses abilities is to bolster his crew. If you remove the temp hit points from the minions, what you are REALLY doing is removing a power from the boss, making him (and the encounter) weaker.