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Misery in Mordent

Sir Drevan Whiteshield: (Male/Human/Fighter 4/Knight of the Crown 4) and Cohort

Aesa Frostdancer: 8
Sir Drevan: 19

Saying nothing from the previous evening Drevan wakes up and gets ready to start tracking the black carriage from last night... His thoughts are interrupted by the strange sound he joins the two brothers as they gather by the window.

Aesa, who's normal routine is to sing a greeting to the sun, and the morning in general lays in bed still wondering what possessed her last night to drink so much. She's yet to get ready for the day, her red hair though tied in braids from yesterday’s travel has seen better day and more than a few hairs stick out the sides. She stands and joins the congregation, hoping that no one will look at her in her disarray. She will force a smile upon her face that she does not feel if someone looks at her.

OOC: I did my rolls backwards and I think Drevan passed one! :eek: I would have thought it would have been Drevan with the hangover but at least we know that Aesa is a lightweight. :D
 
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Jarval sees several guardsmen running back and forth, occasionally stopping to fire. Monat is directing them, pointing with a rapier in one hand, and firing a pistol in the other. Jarval gets a glimpse of the tale of a gigantic snake, at least 1.5 feet in diameter, colored with allternating bands of black, white, and red.

Everybody who rolled 15+ hears a low hissing noise from outside. It sounds like a giant snake, except that they can almost pick out oddly-pronounced words in the common toungue. Monat shouts out, "At the devil, you fools! Keep firing!"

I'm ruling that those who haven't posted are still asleep.
 

"Maybe we can earn our keep after all." Osric grabs his greatsword and dashes down the stairs.

"Oh bother..." Horatio quickly buckles on his sword-belt, and follows in his brother's wake. "Are you joining us?" He asks Drevan as pauses in the bedroom's doorway.
 

Sir Drevan Whiteshield: (Male/Human/Fighter 4/Knight of the Crown 4) and Cohort

Drevan quickly does the same with his belt thankful that he had been up early today and was almost already dressed, “Right behind you!” Turning to address the rather unprepared Aesa while she wipes the sleep from her eyes, “Wake the others, grab your bow, but please stay back from the action.” He turns and fallows the brothers while Aesa does as he asks grabing her bow and quiver while moving to the other room. She pounds upon the door hoping to wake the other quickly while yelling, “It’s Aesa we are needed in the town at once!”
 

Ivar hurriedly girds on his armor and weapons which he cast aside the night before, and after cracking his knuckles once throws the door to the room open. He steps into the hall, hand resting on the hilt of his rapier. The others are not surprised to notice (him being of orcish blood and all) that he looks positively eager at the prospect of a fight. Any effects from the ale consumed last night disappear as he emerges.
 

Only at the sound of the others running around in a panic to get their things together, does Karthak awake. Last nights drink must have done more than he thought, since he usually wakes earlier than most. In such a strange place, he does not want to be unprepared, so he takes the time to don his armor and all of his gear. Once ready he charges out the door to join the others. Advancing forward in search of his foe, Karthak loudly bellows out, “Hachu Fwegu!!!” which sounds like some form of dwarven. Instanly, the head of his great axe bursts into flames.
 
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square=5’
f=forest               H=Horatio
w=water (river)        O=Osric
t=tavern               I=Ivar
d=door                 D=Drevan
s=soldier              A=Aesa
m=Monat                B=Baldor
V=monster (10’)        K=Karthak

The Map. The snake-like monster is behind the Cat from the party, although you know basically where it is, as well as where the soldiers and Monat are. The 1 and 2 are dead soldiers. Let's roll initiative, but for the first round, actions will happen in the order of posting (to keep things moving along).
 
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Osric's Initiative: 6.
Horatio's Initiative: 12.


Horatio and Osric round the corner of the tavern, and nod to each other, their movements well practiced as they move towards the battle.

Sword at the ready, Osric charges for the snake-beast, covering ground surprisingly fast for a man covered in fifty pounds of steel. He yells a cry to Kord, eager to shed this creature's blood. (If he manages to close the distance this round: To Hit: 16, Damage: 16.)

Taking a rather more considered approach to battle, Horatio moves swiftly, circling around behinds the guards, aiming to gain a flanking position with his brother. As he nears the guardsmen, an old elven tune springs to his mind, and he starts to sing the tale of Andwin Longthorn, a dragon-slayer of old myth. (Or, in game terms, Inspire Courage +2.)
 
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