I don't see these distinctions as "problems."
Which is why we're on page 30 something where you are arguing that the distinction is important?
Anyway, I'm going back to lurking.
I don't see these distinctions as "problems."
Which is why we're on page 30 something where you are arguing that the distinction is important?
Anyway, I'm going back to lurking.
That I think the distinction important to understanding some finer points doesn't make it a problem. I would also say that the number of pages or posts is irrelevant.
Good call.
I would assume based on what you've said so far in this thread that you play with people who are used to treating ability checks as tools at the players' disposal, so it makes sense that they wouldn't consider the distinction between ability checks and solutions important.This whole weird thing some people have with making a distinction between like "ability checks aren't solutions". Nobody that I play with cares about these kind of distinctions.
I would assume based on what you've said so far in this thread that you play with people who are used to treating ability checks as tools at the players' disposal, so it makes sense that they wouldn't consider the distinction between ability checks and solutions important.
Those of us who treat ability checks as tool the DM uses to resolve uncertainty in the outcomes of actions the players describe do consider the distinction important. "I make a (whatever) check" is not an action in that paradigm. It's a way of resolving an action, applied at the DM's discretion.
The distinction, whether important in your preferred play style or not, isn't a problem. It's just a distinction.
Correct me if I’m wrong, but it seems like you interpret the rules on page 64 as describing the minimum distance a character can jump without effort, and putting in effort as an approach that has a reasonable chance of succeeding at allowing the character to jump further than that, as described on page 59.
That is perfectly reasonable, the character is heroically trying to push themselves to escape a tight spot, and the response is “sad trombone” the character automatically fails and falls.
So how do we get the "I'm being chased by zombies, so I'm going to risk it" movie trope scenario?