...oh, ew.Fallen Seraph said:I dunno. But it says under the Pre-Release:
So since each OA is in a separate combatant's turn... It could work.
...oh, ew.Fallen Seraph said:I dunno. But it says under the Pre-Release:
So since each OA is in a separate combatant's turn... It could work.
Shadeydm said:In addition to the DMG excerpt about customizing monsters, there's also a Monster Manual excerpt presenting the Phane (Level 26 Elite Controller), an abomination that can manipulate time.
When I first read this I though wow that sounds cool, when I started reading the article I though the same thing. When I read the stat block my only though was Boooring. A very disappointing critter not quite as disappointing as the Pit Fiend but pretty close.
Could a Phane that is really well played by a DM, attack the whole party while not on its turn?
Could the Phane, use its basic attack (Temporal Touch) to OA one PC when he moves. Then shift nearby second PC.
When second PC moves, thanks to either being close enough or PC moving within range, another OA and another shift.
This could potentially repeat till the end of the PCs turns, and you then have got a bunch of injured and slowed PCs on their own turn.
"The Phane dropped to its knees, its form beginning to flicker and ooze away into nothingness. When it vanished; all that could be seen or heard was the creak or armour and shuffling of feet as the party stood there alone.
What seemed like seconds passed, when the Phane appeared out of thin-air. Its form and shape restored to its previous form; the magical glyphs that were traced over its surface by the Cleric gone.
It swiped out with its shadowy claws, knocking down the Fighter as it seemed like days had passed without rest. It then instantly appeared behind the Wizard where its cloudy form engulfed him. As it settled away the Wizard lay on the ground ashen-faced and withered.
The Phane quickly moved away from the rest of the decimated party, its green eyes studying them; knowing what they will do next."
All that is within the rules of the Phane with using an action point.
Shadeydm said:That is a wonderful little bit you wrote there no doubt, however i'm sure you could write something equally evocative about a 3E kobold or a 1E flump that doesn't change the nature of the beast.
Falling Icicle said:The Rogue ability only increases from 1[W] tp 2[W] at 21st level. That's rather insignificant.
Also, the part about monsters not adding 1/2 level is not speculation at all, it's blatantly obvious looking at their stats. I really doubt that players will add 1/2 level to damage when monsters don't, as that would really unbalance things in the PC's favor. The Phane is a 26th level monster and it's most powerful ability does 2d8 + 10 damage. That's only an average of 19 damage, which is merely double what a 1st level Wizard does with magic missile, despite the fact that a 26th level Wizard will have several times as many HP as he did at level 1.
Actually, "no exceptions" is exactly not the approach they are using. It's exception-based design, so when you think of an odd-ball ability, you can create.Andor said:All of D&D so far, even 3e really, has been built from individually defined abilities. The trend has been towards unifying effects so that you don't have odd situations where monster A engulfs you in water save or die, Monster B engulfs you in water hold your breath for x rounds then save or die, and Monster C engulfs you in water save or your armour rusts as tended to happen in earlier editions. Nonetheless monsters could have completely odd effects unlike anything else in the game. Rust monsters, spore pods, green slime, etc. Whenever the players encountered something new there was a real opportunity for novelty and puzzles.
In 4e the trend seems to have reached the end goal and then some however. I'm getting the idea that monsters can produce effects from list 2-3 on page 42 only. These powers will have a range of blah. No exceptions. No "can only be killed by stuffing broccoli in it's mouth while the bard plays a hurdy-gurdy." No funky abilities to taunt you with your own nightmares or take the form of a lost loved one. No implanting young in a PC that will hatch in d4 weeks. Blah.
Sure the GM can put in anything he want. We all know that. So what? If I'm editing every monster to make it fit what I want it to do, why am I bothering to pay wotc for a monster manual?
Perhaps the play will be so sweet that my fears will be moot, but I'm really starting to worry now.![]()
Nymrohd said:Well it is not really their job to give such fluff; your DM is supposed to do it.