MM II Identity Parade

You can see (what I presume to be) the current concept for 16 of these things at the creature competition on WotC's site.

Creature Competition:

If you scroll down past the bracket, you can see a small picture as well as the basic flavor text/concept for each of them that was given to help people vote, such as what the Sphinx Mystery is and what not. (Though, the description for that particular one is basic enough that it could be a generic sphinx, but maybe they just needed a way to differentiate it from the entry named Sphinx already in MM1).
 

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If you scroll down past the bracket, you can see a small picture[...]

And if you click the small picture, you get to see a big picture. The wonders of the Internet!

No snark intended, just seemes like you missed it. It's a full preview of the art for those 16 creatures.
 


Awesome awesome!

Sorry if I missed this, but is there a list of which creatures have NPC stats? I gathered that there's Duergar, Kenkus, and Bullywugs, but is there any others?
 


Its funny that (with some exceptions) you can clearly tell which monster is a port from previous editions and which ones are new by just looking at if it has a compound name or not.

That would be mildly funny, except it's a trend in pretty much every 4e book to this point.

DM: A NounVerb Noun approaches!
PCs: We run!
 

I see a stronger presence of earlier-edition goodness, which is a little encouraging. A lot of interesting old faves, a lot of things I'm keen to see what they'll do with in 4e (coatl!).

I'm still afraid that it'll be statvomit whose interesting qualities rival that of a well-illustrated IKEA manual, but it is possible they learned their lesson from the MM1.

DM: A NounVerb Noun approaches!
PCs: We run!

Well, in 1e, it would have been...

DM: A Xzqyx Approaches!
PCs: We run!

In 4e, it is:

DM: A NounVerb Noun Approaches!
PCs: We kill it!

4e is not a game of survival, it's a game of butt-kicking and murder. ;)
 


Judging from all the previews, they did learn a lesson from MM1. All the new monsters seem to have great heroslaying-fu.

How can you tell how much damage they deal just by their names?

That's a neat trick.

But not really the lesson I was talking about anyway (it's easy enough to kill PC's with MM1 critters, if that's what you want to do). ;)
 

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