Nifft
Penguin Herder
If words like that had any chance of making it into the official Scrabble dictionary, that would cinch my vote.DM: A Xzqyx Approaches!
PCs: We run!
Cheers, -- N
If words like that had any chance of making it into the official Scrabble dictionary, that would cinch my vote.DM: A Xzqyx Approaches!
PCs: We run!
How can you tell how much damage they deal just by their names?
That's a neat trick.
But not really the lesson I was talking about anyway (it's easy enough to kill PC's with MM1 critters, if that's what you want to do).![]()
Nymrohd said:Ehm the previews of MM2 have been coming for weeks. We know a lot of monsters from MM2 and they seem to be doing higher damage, have more actions and less hp. Pretty much everything people commented on as issues of MM1 monsters has been adressed to some point on previewed monsters.
How can you tell how much damage they deal just by their names?
That's a neat trick.
I wonder if WotC will errata the whole MM1 (guess not), or if there will be a noticeable split between MM1 and MM2 monsters, up to the point where nearly no one will use MM1 monsters any more as they are simply too grind heavy.
Any preview show how the new sphinx actually challenges PC's with riddles? Or how the gold dragon can function as an ally or a patron for a party? Or how much neogi slavers are selling their chattel for? Or how what traps and pranks a copper dragon's lair might have? Or Skill Challenge (shudder) ratings for trying to talk a Silver Dragon out of his recent treasure acquisition?
You know, things that aren't statvomit? Things that encourage me to do more than kill the beast? Things that show me how to use them in a game, rather than just in a combat? (snipped for brevity, not relevance)
Quickleaf said:I couldn't agree more. In order to breathe life into the monsters it takes a lot of my own work, consulting 3rd party works likes Paizo's Classic Monsters Revisited, and a healthy dose of falling back on older edition material/memories. I feel sorry for new D&D players who want to use monsters in a non-combat capacity or to spice up their combat encounters - it feels like swimming upstream against the 4e tide.
I'm not advocating for 2e style habitat/ecology entries, but something more along the lines of what Kamikaze Midget describes with an extra page per monster with role-playing goodness.