Sammael
Adventurer
Hi Mike.mearls said:The punchline is that this thread is pretty much worthless for feedback because, you know, the book isn't out yet.
I have provided (in other threads) at least five reasons why Redspawn Arcaniss (previewed on the WotC site) is an example of lazy design. The short version of my argument would be: it's a monstrous humanoid with a few dragon immunities and the sorcerer spellcasting ability. There is absolutely nothing new or exciting about this monster.
I am pretty sure it would take me at most 10 minutes to "design" it (i.e. stat it up), which would imply that it took the WotC author (who has infinitely more game knowledge and design experience than me, plus access to internal WotC electronic tools) all of 2-3 minutes to do so. The rest of his time was obviously spent making up some third-grade filler text (i.e. what passes for ecology these days).
Would you care to comment on the Redspawn Arcaniss and explain how it is an example of innovative game design?