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Tuzenbach said:
Please don't be insulted by this. I'm going to ask you a question and I'd like you to answer honestly. Are you a WotC plant? E.i., are WotC employing you to voice upon these boards your praises of this book?

Dude, if you knew him, you'd know just how funny this idea is. :lol:
 

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Sammael said:
Would you care to comment on the Redspawn Arcaniss and explain how it is an example of innovative game design?

I think the real bone of contention lies in exactly how we define innovation. Many people want to see monsters with unique, never before seen abilities. I can empathize, since I like that too. However, that doesn't mean that unique abilities are the only way to go.

The idea behind the spawn is to provide a bunch of creatures tied together by theme and built in a way that makes them easy to use together. The redspawn arcaniss is meant to stand back and blast away at its enemies, while other, more melee-oriented spawn fight in melee. He's a very simple, easy to understand and use monster. Many of the spawn are the same way. They are meant to be used together, and are kept simple to make it easy to run a number of monsters at the same time.

That really hasn't been tried in D&D before, so in that sense it's innovative. However, we really have no idea if people will like them. When we try something different, we're flying blind. But without trying anything different, we can't really push the game in new directions. What seems obvious to gamers about how good or bad a monster is isn't obvious to us, because we don't have any feedback on it.

The key is that when we try something different, we pay attention to sales and what people say about the book. We don't like firing blind, but sometimes we do it because we want to see how we can push the game in new directions. With stuff like the spawn, the writeups on monsters, the Black Talon tribe, and so on, we definitely pay attention to what people have to say.

We don't expect every book or idea to appeal to everyone. What we try to do is put new ideas out there and see if enough people respond to them. You might like monsters with new, unique abilities, but if there are a lot of people out there who don't like them, we won't know until we try something a little different.
 

d20Dwarf said:
Oh Tuzenbach, now you've done it, you've brought my corporate masters into the thread! Oh please, Mr. Mearls, I hope I made the book sound the awesomest ever!!!!

FAILURE!

The red gem on your hand should now be blinking. Please report to carousel.
 

I just thought of something else.

It might seem like, rather than fire blind, we could just ask what people like. That doesn't always work. What sounds lame sometimes plays very well.

For example, back in early 2000 I was on an RPGA mailing list for the Living Greyhawk campaign. We all had playtest copies of the rules to help us write LG adventures. A lot of people on the list really, really hated rolling once for initiative, as opposed to every round. Yet, once people started playing with the rule it was obvious that rolling once was much, much better than the old way.

Sometimes, you have to throw something out there and see how it works.
 

Sammael said:
If Redspawn Arcaniss is the worst monster in the book and was chosen by Marketing to represent the said book, they need to fire the Marketing person who did it.

Geez, man. Usually we see eye to eye on a lot of things, but I think I'm going to have to part company. I think the Arcaniss(aside from the stupidly sibilant syllable at the end of its name), is a well-designed, thematic moster that's a bit more elegant mechanically than, say, a half-red dragon lizardfolk sorceror, which is probably the closest analogue. It's not the most innovative monster(though lots of innovative monsters see no table time -- raise your hands, everyone: who's used the Stonesinger from MM3?) ever, but it's certainly not a bad one.

No, bad will be the CR4 dragonspawn that has some claw attacks, improved grab, and nothing else. I friggin' hate bland improved-grab monsters!
 

ColonelHardisson said:
As for BryonD's assertion that he'd rather spend 5 minutes making up a drow ninja (or whatever) rather than buy a book with such stats, my response is that I can understand that reasoning. The thing with me is that it takes me more than 5 minutes to stat out even fairly mid-level characters. Even if it did just take me 5 minutes, multiply that by all the stat blocks I would like to have, and the time adds up. I'd rather use such time working on background material, not stat blocks. I like having premade statblocks because making statblocks is the least interesting, least artistic part of the process for me.

Sure, and that is certainly fair. I'm only speaking for myself.

But I'd still prefer a Monster Manual be a Monster Manual and a Rogue's Gallery be a Rogue's Gallery.

And not just for picky language reasons. A collection of Drow Ninjas over a range of levels would be geometrically more valueable than: "Wanna Drow ninja? Here, Level 4. Have a nice day." "But my games is level 13." "Oh? really? hmmmm? We got level 4 here."

As I said before, I'm holding out optimism that the product will be more than that. But the implication of the responses makes me less and less hopeful.
 


Mouseferatu said:
Gosh, why would he be insulted by that?

Heaven forfend people just disagree with you. God forbid that WotC produce tools for DMs who don't have much free time, haven't kept notes between campaigns, have never before needed "creature X with class levels," or--gasp!--are new to DMing!

Damn WotC for not producing books for you and Razz specifically, and ignoring every other possible segment of their market. Good thing you've shown them the error of their ways through reasoned discourse, friendly interaction, and logically constructed arguments.
You know, it actually does get tiresome to read the endless "WotC does no wrong" posts from the freelancers. This seems to be a realtively new activity, but it has been quite apparant recently. (Perhaps the point made in Mearls recent Blog entry has something to do with it?)

Sorry if it is an outrageous taboo to actually point it out. But that doesn't make it any less obvious.

Heck, I've been on a "WotC keeps dropping the ball" kick lately. Mostly because I think WotC keeps dropping the ball lately. But get a good 3.5 thread going and you'll have people calling me "fanboy". There have been plenty of times that I've defended WotC against poular objection.

Some people average out and others don't.

When you see a really fixed pattern over and over, you can't help but notice the skew.
 

mearls said:
The punchline is that this thread is pretty much worthless for feedback because, you know, the book isn't out yet.
I realize this isn't just about me.
But for my position, I certainly see other aspects of the book that still look quite appealing.

I've offered my optimism about being wrong over drow with 4 levels on ninja slapped on.
If I'm wrong, I'll be very happy.
If I'm right, then I'm right.
 

Razz said:
(snip)

I can't wait for Monster Manual 5: "Goblin Flamethrower, Goblin Commoner, Goblin Slave, Goblin Jerker, Goblin Spanker, Goblin Nudist, Goblin Surprise, Goblin Chef......" Seriously, is this what folks were asking for? WHERE IS WOTC GETTING THEIR FEEDBACK?!

(snip)

Hey! We got to stat out all those Magic the Gathering cards somehow!
 

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