Ashrem Bayle
Explorer
Shade - The Rogue
Arim “Shade” Dupree
1st level Human Rogue - Thief, Bounty Hunter, and Adventurer for Hire
Neutral Good
Experience: 0 / 1,000
ABILITY SCORES
STR: 14 (+2)
DEX: 16 (+3)
CON: 10 (+0)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 10 (+0)
SAVING THROWS
Fortitude: +0
Reflex: +5
Will: +0
Hit Points: 6
Initiative: +7
Armor Class: 15* (Dexterity +3, Leather Armor +2, *Dodge Feat)
ATTACKS
Rapier +2 Att, 1d6+2 Dmg
L. Crossbow +3 Att, 1d8 Dmg
Dagger x 2 +2(+3) Att, 1d4+2 dmg
FEATS
Improved Initiative
Dodge
SPECIAL ABILITIES
Sneak Attack, +1d6
Find Traps
SKILLS – Number of ranks are in parenthesis.
Balance +4(1); Bluff +4(4); Climb +4(2); Diplomacy +1(1); Disable Device +6(4); Escape Artist +4(1); Gather Information +1(1); Hide +7(4); Intimidate +2(2); Jump +4(2); Listen +4(4); Move Silently +7(4); Open Lock +4(1); Pick Pocket +6(3), Read Lips +3(1), Search +4(2); Spot +3(3); and Tumble +7(4)
EQUIPMENT
Leather Armor, Rapier, Light Crossbow, Dagger x 2, Backpack w/ Quiver (20 bolts), Belt pouch x 3, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel
TREASURE
40 gold pieces
8 silver pieces
5 copper pieces
Golden hoop earring (2gp)
Arim “Shade” Dupree
1st level Human Rogue - Thief, Bounty Hunter, and Adventurer for Hire
Neutral Good
Experience: 0 / 1,000
ABILITY SCORES
STR: 14 (+2)
DEX: 16 (+3)
CON: 10 (+0)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 10 (+0)
SAVING THROWS
Fortitude: +0
Reflex: +5
Will: +0
Hit Points: 6
Initiative: +7
Armor Class: 15* (Dexterity +3, Leather Armor +2, *Dodge Feat)
ATTACKS
Rapier +2 Att, 1d6+2 Dmg
L. Crossbow +3 Att, 1d8 Dmg
Dagger x 2 +2(+3) Att, 1d4+2 dmg
FEATS
Improved Initiative
Dodge
SPECIAL ABILITIES
Sneak Attack, +1d6
Find Traps
SKILLS – Number of ranks are in parenthesis.
Balance +4(1); Bluff +4(4); Climb +4(2); Diplomacy +1(1); Disable Device +6(4); Escape Artist +4(1); Gather Information +1(1); Hide +7(4); Intimidate +2(2); Jump +4(2); Listen +4(4); Move Silently +7(4); Open Lock +4(1); Pick Pocket +6(3), Read Lips +3(1), Search +4(2); Spot +3(3); and Tumble +7(4)
EQUIPMENT
Leather Armor, Rapier, Light Crossbow, Dagger x 2, Backpack w/ Quiver (20 bolts), Belt pouch x 3, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel
TREASURE
40 gold pieces
8 silver pieces
5 copper pieces
Golden hoop earring (2gp)
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