Mind of tempest
(he/him)advocate for 5e psionics
it does often feel like monks lack a lot of dedicated magic items, an item that grants more ki would be nice.
It is also because DMs put items in for their characters instead of putting in random items. This further encourages this practice.This is mostly because feats are unbalanced and favors full casters and two-handed/ranged users more than every other archetype.
Regardless of whether you think the current magic items offer enough to the Monk, I encourage everyone to offer a magic item to their monk players which grants them more Ki per adventuring day. Too many monk powers come from Ki, and giving them more Ki is essentially like saying to the party they don't need to interrupt the action to rest so often just so the monk can get their mojo back.I've seen complaints about Monks and magic items. Specifically that the inclusion of magic items either (a)nullify the monk's ki-empowered Strike abilities or (b)there aren't dedicated magic items for the monk or (c)magic items don't increase monk's DPR compared to other martials.
I disagree. Martial Arts is the ability to turn low-priority loot into decent endgame items. A +1 dagger outdamages a mundane quarterstaff by level 11 and by then, there's probably +2 maces and handaxes available. A fighter would rather have a mundane greatsword but a monk can use any simple magic item to their benefit.
Including shortswords. Which many magic items are capable of being. So, the monk can have a d10 rod of lordly might. Or dual-wield a flametongue and frostbrand shortsword.
They also have magic items that gain their greatest benefits in the hands of a monk. Like the Staff of Striking, Boots of Speed, Winged Boots, or the Ring of Jumping.
So I kinda disagree with the point that monk's suffer due to magic items.
Apologies for the thread necromancy but not sure if everyone realised that Fizban's introduced this:Regardless of whether you think the current magic items offer enough to the Monk, I encourage everyone to offer a magic item to their monk players which grants them more Ki per adventuring day. Too many monk powers come from Ki, and giving them more Ki is essentially like saying to the party they don't need to interrupt the action to rest so often just so the monk can get their mojo back.
I had not read that yet (I don't have FIzbans yet) but that looks pretty solid. If I were running a campaign where it was harder to obtain short rests, I'd make sure my Monk player had one of those early on.Apologies for the thread necromancy but not sure if everyone realised that Fizban's introduced this:
Dragonhide Belt - DND 5th Edition
dnd5e.wikidot.com
While it's pretty random, that should be at least a few extra Ki pts per day.