FreeTheSlaves
Adventurer
Shudder... I toned the needlefang down to d4 instead of d10 dmg, and they still tore the party apart.Just like Needlefang Drake Swarms at 2nd level, for a more well known example.
Shudder... I toned the needlefang down to d4 instead of d10 dmg, and they still tore the party apart.Just like Needlefang Drake Swarms at 2nd level, for a more well known example.
Shudder... I toned the needlefang down to d4 instead of d10 dmg, and they still tore the party apart.
Setting aside the oft-levelled criticism that "everyone is a spellcaster" for now...I think that this is decided by the context. If the wizard just leveled 5 minions with some well placed 'burning hands', then the halflings cry 'SPELLCASTER!' and focus fire until either the wizard is dead or the party striker drops them.
But that's how I run my games. If the monsters are smart enough to recognize a serious threat, and know to neutralize the threat, then focus fire with huge damage till the cows come home. Thats what you have defenders for - to defend the poor spellcaster getting creamed by sneaky halflings (and to provide cover, dropping said halfling's to-hit bonus by another 2).
And not to derail the thread or anything, but if that wizard is dropped, but jumps back up next round due to a 'healing word'? The next time he goes down he gets the coup de gras.
One point to note is that they're less likely to kill you than drop you. Once you're prone you get a +2 bonus to AC from ranged attack, canceling out any combat advantage.
Except that you're also unconscious/helpless, so you get a penalty to your defenses that outweighs that.
What penalty? You grant CA (which you already were in the hypothetical scenario) and that is cancelled out by you being prone. Now the slingers are at a +2 to hit total.