And this is what they use as a Showcase?
It is not supposed to be a showcase in that sense, they are illustrating the current method of design. The game is currently months away from release.
And this is what they use as a Showcase?
I think it's an interesting showcase of the process of monster adaptation from previous editions.
The only thing that doesn't resonate with me right now is that after all the talking about HP not really being wounds, being "impaled" by one of these hooks just costs a bunch of HP... maybe they are rubber hooks? Sucker limbs? One minute you're impaled and the next you take a short rest and you're good to go![]()
It is not supposed to be a showcase in that sense, they are illustrating the current method of design. The game is currently months away from release.
I think it's an interesting showcase of the process of monster adaptation from previous editions.
The only thing that doesn't resonate with me right now is that after all the talking about HP not really being wounds, being "impaled" by one of these hooks just costs a bunch of HP... maybe they are rubber hooks? Sucker limbs? One minute you're impaled and the next you take a short rest and you're good to go![]()
Seems interesting, I still think that the XP is too high though.
One thing that jumped up was the talk about encounter design, I thought we were moving away from that to advanture design.
Warder
The design sounds pretty straight-forward; for the purposes of designing a monster for a combat encounter, should work fine.
It's interesting to note monsters, at this time, aren't given skills. As broad as skills are going to be, I think that's a shame. I'd like to see kobolds with skill at trapmaking, bugbears with stealth, gnolls with tracking, sphinxes with skills in riddles, etc., to at least suggest uses beyond straight-up combat.
I think it's an interesting showcase of the process of monster adaptation from previous editions.
The only thing that doesn't resonate with me right now is that after all the talking about HP not really being wounds, being "impaled" by one of these hooks just costs a bunch of HP... maybe they are rubber hooks? Sucker limbs? One minute you're impaled and the next you take a short rest and you're good to go![]()
Seems interesting, I still think that the XP is too high though.
The xp, I never use anyway, so what it says is meaningless to me, but I do wonder if it is a bit high for ALL creatures, so far.