I agree with this. The green line is not enough to make Combat stand out as its own section, and it looks like it's a Bonus Action (for the Cambion) or a Reaction (for the Aboleth and the Behir).I feel like the Combat section (which as is, needs a period) should be a header like Actions and Bonus Actions.
The way I see it, most campaigns will feature a variety of monsters (because it's more fun to fight a variety of things). It will likely be rare for most campaigns to feature more than one fight against each monster important enough to have their own treasure. If you're doing a campaign where you'll be fighting numerous aboleths, feel free to give them different treasure, but most campaigns will have That One Aboleth fight, and for that it's nice to have treasure pre-figured.I will say I'm not a huge fan of your treasure tables. Obviously, I can ignore them at substitute my own treasure, but it's a weird image, that every aboleth encounter will result in a periapt of health. (<Old Lady Voice> "In my day, aboleths had Treasure Type F, with its 10% chance of 3k-18k silver pieces and so forth, and we liked it like that!" </OLV>)
Re treasure. Those are monster specific examples for handy quick use, or there are big random tables. The ones you see in the monster entry are convenience lists. You can always roll your own.So I, of course, have questions, now that I've taken a second look and compared it to the o5e version...
You've changed Enslave from 3/day, DC 14, to practically at-will, because it's a Legendary, to DC 16. That's going to increase the size of the aboleth's retinue of thralls by a lot. This isn't a bad thing, mind, just a thing I noticed.
I do wish you had made Thrall into a template, although it isn't shouldn't be too hard to reverse-engineer it. I like templates.
The Sea Change disease can only be reversed by a disease-removing spell of 4th level or higher. Does this mean other effects--such as the adept's ability to remove disease, or a magic item of disease-B-gone--also don't work, because it's not a spell?
I can't tell if this is the entirety of the aboleth entry, but what you've shown us lacks the lair actions of 05e's aboleth. Are you doing away with the aboleth's lair actions, or is it on the next page?
(Speaking of which, considering each entry seems to have a lot more info in it, what with the Legends & Lore, Encounters, Signs, and Behaviors, do you have an estimated page count for your MM?)
I will say I'm not a huge fan of your treasure tables. Obviously, I can ignore them at substitute my own treasure, but it's a weird image, that every aboleth encounter will result in a periapt of health. (<Old Lady Voice> "In my day, aboleths had Treasure Type F, with its 10% chance of 3k-18k silver pieces and so forth, and we liked it like that!" </OLV>)
I think Dread Pirate is found in the R section under Roberts. If you hit Rodents of Unusual Size you've gone too far.I’m disappointed that Queen Cir is the variant rather than the standard model for Dread Knight as her reactions seem much more cooler. Make Fire Blast and Ice Wall variant options rather than standard actions.
I’d also have loved to see a Variant who wasnt a Knight - say a Dread Pirate or similar (or is that a different monster entry?)
It’s like a raincoat. Better to have it and not need it than to need it and not have it.While I like the dread knight, I'm slightly disappointed by the inclusion of a list of names for them. I can understand including such lists for most creatures, because most DMs will just make a note that there are a certain number of them in a particular area doing whatever it is they're doing, and names are only important if the PCs happen to actually start talking to them, meaning the DM might suddenly need a name. But dread knights--and dragons and liches and similar creatures--are so important and so high CR that almost certainly a DM will have a singular entity that they've already named.