Cadfan said:I honestly don't know how to answer that.
I mean, I know what the difference is. The former is an act of roleplaying that depends on the personalities and interactions between two characters. The latter is an attack roll.
I don't know how to explain the difference to someone who looks at the two and insists that he can't tell them apart.
Ok - well I'm not honestly trying to throw you off. Obviously there is a difference between throwing a rock and using a social skill. But there's also a difference between throwing a rock and climbing a wall. So IMO the relevant question is what are the *significant* differences between rock-throwing, wall climbing, and seducing, and do such differences warrant an entirely different methodology for determining success in one case but not the others? Isn't my ability to convince someone of something a skill that's affected by circumstances in the same general way as me trying to hit them with a sword?
Yes, there are a seemingly limitless set of circumstances that could affect a seduction die-roll. But then realistically hitting someone with a sword is also very complex - it's just that DnD settles on a certain set of standard modifiers when it comes to sword swinging and all other realistic circumstances are ignored. For example, no one seriously considers the chance that a sword breaks during the swing - even though a DM could be obsessive about such complexity in the case of interpersonal skills.