D_E
Explorer
I agree with the OP, 4th Ed monster design seems to have followed this rount. Like many here, though, I would prefer some form of rules (or at least guidlines) that cover a monster's noncombat shticks.
Reasons include allowing the monsters to interact with the world in a non-arbitrary way, ensuring that the PCs get an apropriate challenge*, reducing prep time, and wanting the team to come up with new and exciting ideas for non-combat scenarios.
Random thought: They may be planning offer advice and rules on various noncombat roles and abilities in a seprate section of the MM or DMG, since they are almost indepentent of a monster's combat stats (kind of like the Demonic roles section of the Fiend Codex I).
*failing to take into account PC abilities is a recipy for disaster, just ask any who got burned because they failed to take Speak with Dead or Raise Dead into account.
Reasons include allowing the monsters to interact with the world in a non-arbitrary way, ensuring that the PCs get an apropriate challenge*, reducing prep time, and wanting the team to come up with new and exciting ideas for non-combat scenarios.
Random thought: They may be planning offer advice and rules on various noncombat roles and abilities in a seprate section of the MM or DMG, since they are almost indepentent of a monster's combat stats (kind of like the Demonic roles section of the Fiend Codex I).
*failing to take into account PC abilities is a recipy for disaster, just ask any who got burned because they failed to take Speak with Dead or Raise Dead into account.