heylel
First Post
Hail!
This is my first post here!
I have a doubt about the use of monsters as PC races.
Could anybody check and see if I did the following conversions right (I will still be changing the languages part)?
Thanx a lot,
heylel.
==============conversions==============
Goblins
Hobgoblin
Kobold
Orc
This is my first post here!

I have a doubt about the use of monsters as PC races.

Could anybody check and see if I did the following conversions right (I will still be changing the languages part)?
Thanx a lot,
heylel.
==============conversions==============
Goblins
- +2 Dexterity, -2 Strength, -2 Charisma.
- Small size.
- Goblin base speed is 30 feet.
- Darkvision: Goblins can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
- +4 racial bonus on Move Silently.
- Bonus Feat: Alertness
- Goblins riding worgs receive a +6 bonus to Ride
- Goblins riding worgs do so as if having the Mounted Combat feat.
- Automatic Languages: Common and Goblin.
- Bonus Languages: Draconic, Gnoll, and Orc.
- Alignment: Usually neutral evil
- Favored Class: Rogue.
Hobgoblin
- +2 Dexterity, +2 Constitution.
- Medium size.
- Hobgoblin base speed is 30 feet.
- Darkvision: Hobgoblins can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
- +4 racial bonus on Move Silently.
- Bonus Feat: Alertness
- Automatic Languages: Common and Goblin.
- Bonus Languages: Draconic, Gnoll, and Orc.
- Alignment: Usually lawful evil
- Favored Class: Fighter.
Kobold
- +2 Dexterity, -4 Strength.
- Small size.
- Goblin base speed is 30 feet.
- Darkvision: Kobold can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
- Light Sensitivity: Kobolds suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
- +2 racial bonus to Craft (trapmaking), Profession (mining), and Search checks.
- Bonus Feat: Alertness
- Automatic Languages: Common and Draconic.
- Bonus Languages: Gnoll, Goblin, and Orc.
- Alignment: Usually lawful evil
- Favored Class: Sorcerer.
Orc
- +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.
- Medium size.
- Orc base speed is 30 feet.
- Darkvision: Orcs can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
- Light Sensitivity: Orcs suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
- Bonus Feat: Alertness
- Automatic Languages: Common and Orc.
- Bonus Languages: Draconic, Gnoll, and Goblin.
- Alignment: Usually chaotic evil
- Favored Class: Barbarian.