Razz said:
Bah, I like my Spellthief and Ninjas! Don't tell me to make a "Rogue" and call it a Ninja or make a singing Wizard and call it a Bard!
Custom classes are workable, and it would be good to have four base classes for a person to add onto for a specific purpose, if class efficiency is essential to your design.
Ex: You have Fighter, Rogue, Cleric (he does have unique capabilities) and Wizard as class bases, and four "foci" to add to your character. You could focus completely on one, or spread the foci around. The more foci on a specific class base, the more initial goodies you start off with toward that specific base:
I have two ideas:
1) Focus combos
2 Fighter + 1 Rogue + 1 Cleric = Ranger
2 Fighter + 2 Cleric = Paladin
2 Fighter + 1 Wizard + 1 Cleric = Monk
3 Fighter + 1 Rogue = Barbarian
2 Cleric + 2 Wizard = Druid
3 Rogue + 1 Wizard = Bard
3 Wizard + 1 Rogue = Sorcerer
(for one example, other combos can spawn other classes or some of the same classes, or foci can be applied using method 2.)
2) From the Ground Up
Ex: Without foci, you have a d4 hit die, no weapon proficiencies, no armor proficiencies, no good saves, no AC progression, and 1/2 base attack bonus.
Hit Dice have 4 progressions (4->6, 8, 10, 12
Weapon proficiencies have 2 progressions (Simple, Martial)
Armor proficiencies have 3 progressions (Light, Medium, Heavy)
Shields have 2 progressions (Normal,Tower)
Saves have 1 progression (6->12)
BABs have 3 progressions: (1/2->3/4, full)
Spell limits have 3 progressions (4th, 6th, 9th)
Skill growth has 3 progressions (2->4, 6, 8)
Fighter
1: HD+, Weapon+, Armor+, BAB+, Fighter Class skills
2: HD+, Weapon+, Armor+, Shield+
3: HD+, Armor+, BAB+, Fort+
4: HD+, Shield+, Bonus Feats
Rogue
1: Ref+, Skill+, Weapon+, Rogue Class skills
2: HD+,Skill+, Armor+, Rogue-specific weapons
3: Trapfinding, Skill+, BAB+
4: Rogue bonus goodies,Sneak attack
Cleric
1: Light Armor, Level 4 divine spell cap, half caster level, Turn undead partial, Cleric class skills
2: Simple Weapons, HD+, Medium Armor, Level 6 divine spell cap, Will+
3: HD+, Turn undead full, BAB+, full caster level
4: Heavy Armor, Shield+, Level 9 divine spell cap, Fort+
Wizard:
1: Level 4 arcane spell cap, Partial caster level, Wizard class skills
2: Level 6 arcane spell cap, Will+, Wizard-specific weapons
3: Full Caster level, Familiar
4: Wizard bonus feats,Level 9 arcane spell cap, Scribe Scroll
I wonder what you think, Zara? 4 Class seeds, and the players build the class using foci, using either method.
Unique class features of non-seed classes will be available via other methods.