I am reminded of that article in The Onion about how a certain GM finally understood how to run Blades in the Dark after reading the rulebook 87 times, or something. (I did just search for the article, in duckduckgo and google and The Onion itself, and sadly could not dredge it up.)Not the unpopular opinion thread, but relevant here anyway: PbtA > FitD
I say that as someone who loves Blades in the Dark, too
I am reminded of that article in The Onion about how a certain GM finally understood how to run Blades in the Dark after reading the rulebook 87 times, or something. (I did just search for the article, in duckduckgo and google and The Onion itself, and sadly could not dredge it up.)
Blades in the Dark looks straightforward, but it has a lot of rules hidden in weird places. It's like a treasure hunt!
I love Blades in the Dark too, though.
Oh! I could've sworn it was in The Onion....Blades in the Dark GM Finally Knows How to Play after Reading the Book 83 Times - The Only Edition
Gabriela Borba happily announced that she finally plays Blades in the Dark properly after reading the rulebook for the 83rd time. “When I first started running the game, I used to have issues understanding basic mechanics like stress and flashbacks, and everyone said I should read the rulebook...the-only-edition.com
Relevant to this entire thread though is the final sentence in the article, quoting titular GM who read the BitD text 83 times:Oh! I could've sworn it was in The Onion....
Thanks for finding it!
Edit: And hey I was only off by 4.
As you note, there are people that, for reasons of psychopatholoy or neuropathology, simply are unable to play this type of game.
Blades in the Dark looks straightforward, but it has a lot of rules hidden in weird places. It's like a treasure hunt!
I love Blades in the Dark too, though.
Well, I'm of the school of thought that those phrases are filled with meaning. "To do it, do it" has 2 subjects, the player and the character. The first phrase tells you what the player's need is "to do it" and the second is the in-character process "(you) do it" where you is the character (the player in character, and remember, AW doesn't HAVE out of character, except maybe to solve a rules dispute). Same with the other one. If you (the player) do it, you (the character) do it. And the immediate form of the verb 'to do' making it NOW. It's not "if you did it, you did it." nope! Its wham bam that's it the thing just happened! Much like real life, you stepped off the curb, well maybe you thought better of it a second later, but the truck still hit you.I will admit I bounced hard off meaning-free wording like "To do it, do it" and "if you do it, you do it". I mean, it was explained in the surrounding text, but I still roll my eyes every time I see those empty statements that were clearly trying to be edgy rather than explain anything. A lot of the other edgy text really worked for me though: Apocalypse World was there to present an edgy and harsh world, and the textual tone was integral to that.
The rules could use an editor, lol. They do this thing that a lot of game texts do. That is they introduce a topic, and give a few rules, then go on to something else, and then 100 pages later they give a whole other set of rules, which you needed to know when you read the first part, and often there's a 3rd go-around too! BitD is far from the worst. I found BRP to be unusable, there are rules scattered everywhere on every topic, its utter chaos.I am reminded of that article in The Onion about how a certain GM finally understood how to run Blades in the Dark after reading the rulebook 87 times, or something. (I did just search for the article, in duckduckgo and google and The Onion itself, and sadly could not dredge it up.)
Blades in the Dark looks straightforward, but it has a lot of rules hidden in weird places. It's like a treasure hunt!
I love Blades in the Dark too, though.
I didn't bounce of it, I guess because I didn't find it meaning-free.I will admit I bounced hard off meaning-free wording like "To do it, do it" and "if you do it, you do it".