trancejeremy said:
OTOH, in Morrowind you have pretty much complete freedom. You can wander however you like and it's fun just exploring.
Right, and that's what I love about. The fact that I get lost all the time, but frequently wind up doing something more interesting because I run into a monster-infested cave to escape a sandstorm, or just meet someone on the road who asks for help, these aspects of the game intrigue me.
It's like one of those D&D worlds where the GM is REALLY railroad-phobic, has tons of time and has just populated every possible dungeon, forest and city, then just asks you "what would you like to do".
It's not ALWAYS what Im in the mood for, and when I am in the mood for something with more story I can always pop in Fallout II.
But the sheer amount of things you can do is the real strength. When playing some RPG franchises, even when their excellent (Final Fantasy X and DragoN Quest VIII, I'm looking at you) you occasionally hit a stretch of the game that just doesn't interest you for whatever reason, and you either slog through and hit a more interesting place, or you just stop playing.
In Morrowind what you do is find another quest. I got bored with the mainline quest for awhile, but the Fighters Guild quests were getting too tough for me, so I just went and joined the Imperial Legion and worked their quests for several days of real time.
It was a very nice diverting break, I leveled enough to tackle a couple more fighter quests, after which I decided to actually pick up the main quest line again.
Chuck
OT Hey Jeremy, I've been emailing you about some reviews, do you no longer check the email listed on your review site? Drop me a line please.