ehren37 said:
Thats sort of like saying Skill focus Concentration is too good compared to Combat Casting, so it must be broken.
To be honest, it isn't. The Spiked Chain, that is.
There is a general sort of logic where the whole Simple, Martial, Exotic categories are concerned.
A one-handed martial weapon does 1d8 damage. Everything seems to based off this. If it is a light weapon, it goes down a die step (d6). If it is a two-handed weapon, it goes up a step (2d6). If it has a special ability, it does down half a step (e.g., heavy flail for 1d10). If it has two special abilities, it goes down a full step (e.g., expanded critical and finesse for rapiers, expanded critical and druid weapon for scimitar). If there is a combination of the above, it is usually a better ability coupled with a die step down (e.g., scythe has a heavy critical of x4, but low threat range and half a step down from a greatsword in damage).
If it is a simple weapon, things goes down a step, e.g., 1d6 damage for a one-handed weapon.
If it is an exotic weapon, it gains special abilities or are just plain weird for a Western European setting (e.g., two-bladed sword is two 1d8 weapons, but is better for TWF).
A Spiked Chain is a two handed exotic weapon with a few special abilities. It should really be a 3d6(19-20/x2) weapon. But because of its reach, trip ability and disarm bonus, it gets a lower threat range, and one-and-a-half smaller die sizes.
Seems about right, imo.