Celebrim said:
But lets note a couple of things. One, as a young player I was fighting Orcs. Secondly, the character I was playing had a relatively simple array of abilities, and although heroic was clearly not capable of anything. I'd occasionally run out of hit points, and have to run from Orcs. It took many encounters with Orcs to build up my array of abilities, and over the course of these encounters I began to master the rules and develop more sophisticated notions of role play, dungeon design, problem solving, etc.
That's great. But, some of us want to fight something other then Orcs. Some of us Want to be a little more powerful then Joe Average, and be superheros, Be revered in the game world. And fighting orcs at level one isn't going to get that.
So, I find Monte's whole premise flawed, because it assumes this is everyone's starting point. The problem is, it isn't. Alot of people seem to miss the whole idea of story, miss that their character should imply characterization, miss that RPG's aren't competitive games, miss that it is fun to play a character of every level, miss essentially everything that could take them along a path to any sort of more sophisticated play of any sort (whether my sort, your sort, or his sort). These players cheat whenever they can, try to use the rules/emotions/threats/sophistry to overturn DM rulings, are satisfied only when thier character can defeat things without challenge, and when faced with a challenge resort to cheating/whining/etc. in order to overcome the challenge rather than thoughtful play. They think that a character is better than another when they've bought the latest supplements and figured out a way to eek a few more attack and AC bonuses, and aren't afraid to say so.
And you seem to be under the assumption that every munchkin is so. No. Some people want their character to have some bang. To be good at their speciality. Yes, there is a difference between Survival of the Fitist and having squeezed every bonus possible. I want my wizard to have a high DC for spells, because his spells are what he survives by. Otherwise, what good is he in combat, if he can't cast the spells that's needed, be they buffs, damage, or whatnot. Or, even in non-combatant areas, high DCs are good. Charm the orc chieftain into *not* sacrificing the townfolk's children.
I live in a world where it seems about half of all gamers of any age are nearly autistic and would be perfectly happy all night long rolling a die and announcing how much damage they did, if it was far more than what ever they were fighting was doing to them. As long as it makes them happy, it's ok, right?
And I live in a world where people try to protect the sanctity of life by ending others. I live in a world where people follow religions that say killing is wrong, yet they do it in the name of that very religion. Even if this Bothers me, I'm not preaching and educating because some people just don't want to be educated.
I understand where you're coming from. I played in a group that the DM was the worst munchkkin I've encountered, and I felt useless because I was reduced to buffing up the party, sitting back, and letting them hack. My character was a halfling transmuter, the whole purpose was that he cut enemies down to size. Ray of Enfeeb, Blindness/Deafness, Bestow Curse, Poly Other, etc. But, the only two times I successfully got through something's spell resistance or saves, and polymorphed it, the DM had some NPC change it back. As a player, he created the most broken characters alive.
But, I still like the guy, I still liked the players, I didn't begrudge them. They had a good time, even if it wasn't my kind of game. That's how they want to play, and I don't think hammering or standing on a high horse is going to help that. They're going to play their characters how they see fit. You can lead a group to some more 'sophisticated' play, but you can't make them involve themselves.
For all his pretence of saying that everyone's way of playing is equally good, Monte doesn't believe it and neither do you. If he did, Monte would believe that the work of a munchkin was equally worthy of publishing as the work of anyone else, and would be the sort of thing he himself would want to buy.
Not to slam Monte, but have you Seen some of the spells he's created? Some of them Are munchkinbait. That doesn't take away from the sheer ability and the good stuff that he's turned out, but still, it shows he's giving some of that. And, yes, some of Monte's stuff
is hack and slash. RttToEE is a big combat fest. Sure, it has plot, and a decent one, but the biggest things in the whole book Are dungeons. Even if they are well done dungeons, with dynamics and whatnot. I love what Monte does, don't get me wrong, I'm just saying that some of the stuff he does isn't pure 'sophisticated'.
Finally, if hack-and-slash is what RPG's are all about, then the hobby is dead and we all need to move to the computer, because the CRPG's have had us beat in shear hack-and-slash goodness for years now.
No, but Hack and Slash is part of the hobby. Otherwise, you wouldn't have cannonfodder, you wouldn't have dungeons, you'd have something like Hero, or Amber, in place of D&D.
Maybe I just have a really good RP-centric group. Maybe I've just not played long enough. But sometimes, I do hunger just to get back into the Hack'n'Slash stuff. I have never DMed a pure Dungeon, I have never ran through one like the Forge of Fury. Te only one I did, the DM threw dragons at us like Orcs. So, I Do hunger for the Dungeon, I Do hunger for hack and slash, because I know little else.
Does that make me a munchkin? Unsophisticated?
Not every munchkin is a whiney, powerhungry jerk who looks for nothing more then to get everything he can. And, sometimes, being a Munchkin can save your character.
Right now, my party is Underpowerful for their level, because they Didn't build their characters for utter power. But, they're enjoying their characters, and the plots and whatnot that happens. Does that mean that they're any less then someone who has the most bang for their character dollar?