James McMurray
First Post
19th level characters should be too busy considering the fate of nations to do the same without good reason.
Unless of course they are the types of people who could care less about the fates of nations.

19th level characters should be too busy considering the fate of nations to do the same without good reason.
I don't think anyone's denying that. There should be more to WotC's publishing strategy than just OPTIONS, though - like stuff that actually saves DMs work...the Book of Challenges is a good example of such a product, as are the usable locations in FR books - but they are the exception rather than the rule. They are drowned out in favour of your OPTIONS. I'd prefer less OPTIONS about gods and planes and psionics and epic levels if it meant more stuff that would save me work as a DM - but WotC knows what sells, and my tastes are in the minority.I want it because I want the OPTION to exist. d20 and indeed 3rd edition itself SHOULD be about OPTIONS!
There should be more to WotC's publishing strategy than just OPTIONS, though - like stuff that actually saves DMs work
And that's a problem with the RPG culture, IMO. CRPGs are whittling away at the edges of our hobby because you can sit down and play them with zero preparation. There just aren't enough resources out there to make DMing a campaign easier, IMO - and I don't mean crunchy bits or setting detail when I say that (unless it's low level "encounter level" setting detail, like some of the recent city books from some d20 publishers).The work of a Dm is never done.
Nightfall, you may not mean this (so please don't take it the wrong way), but the point I'd like to make to some of what you're implying is:Besides, if it would save you work, I'll give you my copy of the SLCS. That alone will make you feel better. Not to mention Wilderness and Wastelands. Believe me, I'd rather work at my world than not work at all. I tried that with 2nd edition. Got REALLY dull.
Where are the campaign modules?
Rules is rules. You can't run a D&D game off of rules alone - but you are correct, the game needs them.The ELH saves all those DMs who want to run campaigns past 20th level tons of work.
See post above.New setting books save DMs the trouble of developing their own worlds.
More crunchy bits are optional, and arguably superfluous to game quality once you reach a certain critical mass, IMO. Of course, some of us can never get enough. As with the Epic Rules, you still need to knit a game out of them - and that's the preparation I'm referring to that is not being aided with much.New class books save DMs the trouble of creating their own new spells, magic items, prestige classes, etc.
Again, rules is rules. Yes, they deserve to exist - and would be missed by some of us in their absence - but they're not the kind of preparation timesaving I'm referring to, and are easily ignored as superfluous to your levels 1-20, prime material based, gods-stay-in-the-sky campaign which most of us seem to end up running anyway...New books about planes, gods, and psionics save those DMs who want something different from the PHB the trouble of creating it themselves.
Yes. This is the kind of thing I'm referring to that can be directly applied to make a game. It's not rules or setting material - it's something that saves you preparation of the actual game itself.The Book of Challenges itself those DMs who want to use puzzles or traps the trouble of creating themselves and determining the CR of them.
Off the shelf, non-megadungeon, non-railroad campaigns, not setting material or more rules.What else do you want? Every book WotC puts out has saved DMs trouble.
I somehow doubt your "sorry" is sincere, given the facetiousness of the second part of your sentence. I didn't state that they're likely to change their publishing behaviour until gamers change their buying behaviour - so, as you say, game set match to you options folk.I'm sorry they don't all save you trouble, but somehow I doubt you are enough to keep WotC in business.