Most Useless Feat

sledged said:
Yes, but how often you use it on your PCs? I've found in general that players treat their PCs with more care than DMs do with their NPCs.
Let me say it another way. Toughness is worth it for me to use on low-level NPCs, but not player characters. Same goes for the +2/+2 skill feats.
 

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I'll put in another vote for Toughness... I'm sure there's something more useless out there, but it's probably non-core.

I actually think Iron Will is one of the best spells in the game - it helps you against the majority of save-or-die (a.k.a. save-or-sit-there-for-the-rest-of-the-bloody-combat-bored-senseless) spells out there. I don't remember the last character I made that didn't have it...
 

Will said:
Heighten spell is useless? Er.

I don't know, being able to up those saves is vital for things like enchantments, and not a bad idea for other spells.

Heck, consider a Blindness spell heightened to 6th level. Essentially +4 on the save DC.
Now EVERYONE is invisible to the target, even if he has See Invisibility...
Well, and eeryone becomes visible again if there is someone with a Scroll of Remove Blindness (or maybe has it even prepared).
Why don`t you cast Desintegrate, Dominate Person or maybe Feelmemind instead? Or how abou Chain Lightning? Circle of Death? Flesh to Stone? Mass Suggestion? Or maybe spare the 6th level slot for later and launch Cone of Cold? (as you see, even the type of save is not a factor here)
Unless you`re in a party of 4 rogues, wouldn`t this be much more useful? (even if you are, wouldn`t it be better?)

Heighten Spell is mostly useless. There are a few situations you might like it, since there are some spells whose effect is very specific and not available at higher level (a sorceror might find it a bit more useful, if he doesn`t want to learn two Charm xyz spells, but thanks to the possibility to exchange spells in 3.5, even this becomes a moot point), but usually it`s better to cast a real spell instead of a spell heightened to the level.
Mages have Heighten Spell, Fighters have Endurance and Toughness.

Mustrum Ridcully
 



ForceUser said:
Toughness is worth it for me to use on low-level NPCs, but not player characters. Same goes for the +2/+2 skill feats.

I don't understand what's wrong with the +2/+2 feats. (As someone else pointed out, I would have rather seen Skill Focus subsume them by saying " ... or pick two releated feats (as judged by your DM) and gain +2 to both." But that's counter to D&Dv3.x's design philosophy of codifying as many rules as possible to make the game OOB-friendly.)

I don't always build combat-oriented or spell-oriented PCs. Why wouldn't I want non-combat or -spell oriented feats?

If they are useless, what would it take to fix them? Or are they "useless" just because they don't (necessarily) help the action-oriented PC?


Jeff
 

To be fair, yes, they're not useless, just less powerful than most other feats. I use the +2/+2 feats quite a bit on NPCs in my political/intrique D&D campaign. For player characters there is less return except in those rare PCs who focus around a particular skill, such as the Use Magic Device character. For the UMD guy, stacking Skill Focus (Use Magic Device) and Magical Aptitude is a good deal. For most PCs, the +2/+2 feats are a waste of a precious slot.
 



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