Majoru Oakheart
Adventurer
Yeah, this is what I'm hoping for from 4th edition. That combat has interesting and fun choices the same way role playing already does. You don't need rules for roleplaying, since you can make up a background for your character and personality without ever opening a book. However, when it comes to the round by round combat that the game eventually turns into, I want to do something interesting, fun, and unique each round.Klaus said:Let's say you write up an awesome, richly-detailed warrior, etc, etc. You have fun speaking in-character, deciding on his family coat-of-arms. But when combat begins, your options are limited to choosing who to hit, and how much Power Attack to use. It's always "roll d20, add bonus, roll damage, add bonus".
Now imagine if you had the samw awesome warrior, but when combat came out you had four or five different tricks to try out. The latter is mechanically more interesting than the former.