So what are the workings of having multiple dice, versus one big dice?
Ex. 2d6 vs 1d12 Some people might think these are basically the same, however, they'll see that the 2d6 actually does a bit more average damage (3.5+3.5= 7 vs. 6.5). However, the d12 will do higher (and lower) damage more often, as the odds to get a 12 on 2d6 is 1/36, while on d12 is 1/12. What you get, then, is a -slightly- higher average with the 2d6 in addition to more "reliability" with more average scores, like a bell curve.
If a player wants to work out a way that instead of using multiple dice for a weapon he uses a dice rolling program to get the same -range-, would you let him?
I personally hate bell curves, it makes things less interesting, which is why I like d20 more than 2d10.
Eltern
Ex. 2d6 vs 1d12 Some people might think these are basically the same, however, they'll see that the 2d6 actually does a bit more average damage (3.5+3.5= 7 vs. 6.5). However, the d12 will do higher (and lower) damage more often, as the odds to get a 12 on 2d6 is 1/36, while on d12 is 1/12. What you get, then, is a -slightly- higher average with the 2d6 in addition to more "reliability" with more average scores, like a bell curve.
If a player wants to work out a way that instead of using multiple dice for a weapon he uses a dice rolling program to get the same -range-, would you let him?
I personally hate bell curves, it makes things less interesting, which is why I like d20 more than 2d10.
Eltern