just wanted some feedback...
starting race is human only.
roll out your ability,height,weight and age as normal.
then roll a 2d2 to determine how many mutations you have.
then roll % to determine which mutations you have.
good luck.
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some are great, some are just bad, some are good and bad, some can depend on how you see it, and some are just useless...but they are all fun
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in 10 tests this is what ive found:
2/3 good
1/3 bad
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1-2. elemental body: 1d4 - this is not a visual effect
1. fire (immune fire) take double cold dmg
2. ice(immune cold) take double fire dmg
3. electric (immune electric) double water dmg
4. rock (+2 natural armor) double bludgening dmg
3-4. glow in the dark: 1d3 - you cant hide, choose a color or use skin color table
1. low 20' glow
2. med 40' glow
3. high 60' glow
5-6. skin color: 1d10
1. white
2. green
3. red
4. black
5. grey
6. pink
7. purple
8. blue
9. yellow
10. orange
7-8. double jointed: +4 acrobatics skill checks
9-10. multiple heads: +1 head/1d3 - placed on left or right shoulder
1. not intellegent
2. intellegent but can only speak
3. intellegent and usefull ( head rolls int wis and cha abilities) head gains 1d8 skills at 2 + int mod.
11-12. extra arms: 1d2 extra arms - placed just under your regular arms
13-14. no legs: -15 spd, + 2 str - you walk with your hands
15-16. gills: water breathing + 4 swim - placed on neck
17-18. extra eyes: 1d6 extra eyes, placed on face or forehead
19-20. no eyes: gain blind sight
21-22. monkey feet: +4 acrobatic, climb skill checks
23-24. tail:1d6
1. lizard tail - 1d4 dmg
2. cat tail- useless
3. monkey tail- can wield light weapon
4. dog tail - useless
5. demon tail- 1d6 dmg
6. reroll
25-26. claws:1d2
1. lobster-unarmed combat only - 1d10 dmg
2. talons- 1d6
27-28. wings:1d4
1. angel- 60 spd
2. insect- 40 spd
3. fairy- useless
4. demon- 60 spd
29-30. danger sense: +2 init
31-32. +/- 2 ability (1-50 plus 2, 51-100 minus 2) 1d6
1.str
2. dex
3. con
4. int
5. wis
6. cha
33-34. quick healer: double amount healed.
35-36. slow healer: half amount healed
37-38. regenerate- regrow lost limbs
39-40. infrared vision- no one can hide from you.
41-42. aged: 1-50 +1 age group, 51-100 +2 age groups
43-44. horns: (1-50 -1 horn, 51-100 -2 horns)1d2 - placed on head
1. small - 1d4 dmg
2. long - 1d6 dmg
45-46. hairy: you entire body is covered with hair, -2 cha
47-48. large eyes: +2 perception
49-50. large ears: +2 listen
51-52. large nose: +2 smell
53-54. obese: +200 Lbs , -10 spd, +2 str
55-56. night blind: -1 light lvl for you
57-58. bleeder: double bleed dmg
59-60. bad smell: 1d3
1. tollerable - 5'
2. bad - 10' , dc 10 vs sickness 1d3 rounds
3. unreal, 15' , dc 10 vs nausia 1d3 rounds
61-62. adrenaline control: +2 str,1 round per 3 lvl (max 5)
63-64. acidic spit: 1d3 acid dmg (5' range)
65-66. psionic ability: gain 1 1st lvl psion power and the psionic talent feat.
67-68. fangs: 1d4 bite dmg
69-70. quills: grapple/grappled, dmg 1d4
71-72. no pain: +1 con
73-74. arm/leg spikes: 1-34 leg, 35-67 arm, 68-100 both. 1d4 dmg
75-76. armor plated skin: 1d3
1. light +1 natural
2. med +2 natural
3. heavy +3 natural
77-78. phobia: 1 random phobia
79-80. short legs: -5 spd -2' tall
81-82. long legs: +5 spd +2' tall
83-84. short arms -2' reach
85-86. long arms +2' reach
87-88. short fingers: must use 1 weapon size smaller
89-90. long fingers: use 1 weapon larger than your size.
91-92. 4 hours of meditation = 8 hours of sleep
93-94. no need to eat or drink
95-96. immunity: 1d6
1. sleep
2. poison
3. disease
4. charm
5. nausia
6. silence
97-98. magic resist: +5 sr to 1 power type, 1d4
1. fire
2. cold
3. elec
4. sonic
99-100. aggressive: +1 bab
starting race is human only.
roll out your ability,height,weight and age as normal.
then roll a 2d2 to determine how many mutations you have.
then roll % to determine which mutations you have.
good luck.
==============================================================================
some are great, some are just bad, some are good and bad, some can depend on how you see it, and some are just useless...but they are all fun

------------------------------------------------------------------------------------------------------------
in 10 tests this is what ive found:
2/3 good
1/3 bad
-------------------------------------------------------------------------------------------------------------
1-2. elemental body: 1d4 - this is not a visual effect
1. fire (immune fire) take double cold dmg
2. ice(immune cold) take double fire dmg
3. electric (immune electric) double water dmg
4. rock (+2 natural armor) double bludgening dmg
3-4. glow in the dark: 1d3 - you cant hide, choose a color or use skin color table
1. low 20' glow
2. med 40' glow
3. high 60' glow
5-6. skin color: 1d10
1. white
2. green
3. red
4. black
5. grey
6. pink
7. purple
8. blue
9. yellow
10. orange
7-8. double jointed: +4 acrobatics skill checks
9-10. multiple heads: +1 head/1d3 - placed on left or right shoulder
1. not intellegent
2. intellegent but can only speak
3. intellegent and usefull ( head rolls int wis and cha abilities) head gains 1d8 skills at 2 + int mod.
11-12. extra arms: 1d2 extra arms - placed just under your regular arms
13-14. no legs: -15 spd, + 2 str - you walk with your hands
15-16. gills: water breathing + 4 swim - placed on neck
17-18. extra eyes: 1d6 extra eyes, placed on face or forehead
19-20. no eyes: gain blind sight
21-22. monkey feet: +4 acrobatic, climb skill checks
23-24. tail:1d6
1. lizard tail - 1d4 dmg
2. cat tail- useless
3. monkey tail- can wield light weapon
4. dog tail - useless
5. demon tail- 1d6 dmg
6. reroll
25-26. claws:1d2
1. lobster-unarmed combat only - 1d10 dmg
2. talons- 1d6
27-28. wings:1d4
1. angel- 60 spd
2. insect- 40 spd
3. fairy- useless
4. demon- 60 spd
29-30. danger sense: +2 init
31-32. +/- 2 ability (1-50 plus 2, 51-100 minus 2) 1d6
1.str
2. dex
3. con
4. int
5. wis
6. cha
33-34. quick healer: double amount healed.
35-36. slow healer: half amount healed
37-38. regenerate- regrow lost limbs
39-40. infrared vision- no one can hide from you.
41-42. aged: 1-50 +1 age group, 51-100 +2 age groups
43-44. horns: (1-50 -1 horn, 51-100 -2 horns)1d2 - placed on head
1. small - 1d4 dmg
2. long - 1d6 dmg
45-46. hairy: you entire body is covered with hair, -2 cha
47-48. large eyes: +2 perception
49-50. large ears: +2 listen
51-52. large nose: +2 smell
53-54. obese: +200 Lbs , -10 spd, +2 str
55-56. night blind: -1 light lvl for you
57-58. bleeder: double bleed dmg
59-60. bad smell: 1d3
1. tollerable - 5'
2. bad - 10' , dc 10 vs sickness 1d3 rounds
3. unreal, 15' , dc 10 vs nausia 1d3 rounds
61-62. adrenaline control: +2 str,1 round per 3 lvl (max 5)
63-64. acidic spit: 1d3 acid dmg (5' range)
65-66. psionic ability: gain 1 1st lvl psion power and the psionic talent feat.
67-68. fangs: 1d4 bite dmg
69-70. quills: grapple/grappled, dmg 1d4
71-72. no pain: +1 con
73-74. arm/leg spikes: 1-34 leg, 35-67 arm, 68-100 both. 1d4 dmg
75-76. armor plated skin: 1d3
1. light +1 natural
2. med +2 natural
3. heavy +3 natural
77-78. phobia: 1 random phobia
79-80. short legs: -5 spd -2' tall
81-82. long legs: +5 spd +2' tall
83-84. short arms -2' reach
85-86. long arms +2' reach
87-88. short fingers: must use 1 weapon size smaller
89-90. long fingers: use 1 weapon larger than your size.
91-92. 4 hours of meditation = 8 hours of sleep
93-94. no need to eat or drink
95-96. immunity: 1d6
1. sleep
2. poison
3. disease
4. charm
5. nausia
6. silence
97-98. magic resist: +5 sr to 1 power type, 1d4
1. fire
2. cold
3. elec
4. sonic
99-100. aggressive: +1 bab