mutant race

kizechs

First Post
just wanted some feedback...


starting race is human only.
roll out your ability,height,weight and age as normal.
then roll a 2d2 to determine how many mutations you have.
then roll % to determine which mutations you have.
good luck.
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some are great, some are just bad, some are good and bad, some can depend on how you see it, and some are just useless...but they are all fun :)
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in 10 tests this is what ive found:
2/3 good
1/3 bad
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1-2. elemental body: 1d4 - this is not a visual effect
1. fire (immune fire) take double cold dmg
2. ice(immune cold) take double fire dmg
3. electric (immune electric) double water dmg
4. rock (+2 natural armor) double bludgening dmg
3-4. glow in the dark: 1d3 - you cant hide, choose a color or use skin color table
1. low 20' glow
2. med 40' glow
3. high 60' glow
5-6. skin color: 1d10
1. white
2. green
3. red
4. black
5. grey
6. pink
7. purple
8. blue
9. yellow
10. orange
7-8. double jointed: +4 acrobatics skill checks
9-10. multiple heads: +1 head/1d3 - placed on left or right shoulder
1. not intellegent
2. intellegent but can only speak
3. intellegent and usefull ( head rolls int wis and cha abilities) head gains 1d8 skills at 2 + int mod.
11-12. extra arms: 1d2 extra arms - placed just under your regular arms
13-14. no legs: -15 spd, + 2 str - you walk with your hands
15-16. gills: water breathing + 4 swim - placed on neck
17-18. extra eyes: 1d6 extra eyes, placed on face or forehead
19-20. no eyes: gain blind sight
21-22. monkey feet: +4 acrobatic, climb skill checks
23-24. tail:1d6
1. lizard tail - 1d4 dmg
2. cat tail- useless
3. monkey tail- can wield light weapon
4. dog tail - useless
5. demon tail- 1d6 dmg
6. reroll
25-26. claws:1d2
1. lobster-unarmed combat only - 1d10 dmg
2. talons- 1d6
27-28. wings:1d4
1. angel- 60 spd
2. insect- 40 spd
3. fairy- useless
4. demon- 60 spd
29-30. danger sense: +2 init
31-32. +/- 2 ability (1-50 plus 2, 51-100 minus 2) 1d6
1.str
2. dex
3. con
4. int
5. wis
6. cha
33-34. quick healer: double amount healed.
35-36. slow healer: half amount healed
37-38. regenerate- regrow lost limbs
39-40. infrared vision- no one can hide from you.
41-42. aged: 1-50 +1 age group, 51-100 +2 age groups
43-44. horns: (1-50 -1 horn, 51-100 -2 horns)1d2 - placed on head
1. small - 1d4 dmg
2. long - 1d6 dmg
45-46. hairy: you entire body is covered with hair, -2 cha
47-48. large eyes: +2 perception
49-50. large ears: +2 listen
51-52. large nose: +2 smell
53-54. obese: +200 Lbs , -10 spd, +2 str
55-56. night blind: -1 light lvl for you
57-58. bleeder: double bleed dmg
59-60. bad smell: 1d3
1. tollerable - 5'
2. bad - 10' , dc 10 vs sickness 1d3 rounds
3. unreal, 15' , dc 10 vs nausia 1d3 rounds
61-62. adrenaline control: +2 str,1 round per 3 lvl (max 5)
63-64. acidic spit: 1d3 acid dmg (5' range)
65-66. psionic ability: gain 1 1st lvl psion power and the psionic talent feat.
67-68. fangs: 1d4 bite dmg
69-70. quills: grapple/grappled, dmg 1d4
71-72. no pain: +1 con
73-74. arm/leg spikes: 1-34 leg, 35-67 arm, 68-100 both. 1d4 dmg
75-76. armor plated skin: 1d3
1. light +1 natural
2. med +2 natural
3. heavy +3 natural
77-78. phobia: 1 random phobia
79-80. short legs: -5 spd -2' tall
81-82. long legs: +5 spd +2' tall
83-84. short arms -2' reach
85-86. long arms +2' reach
87-88. short fingers: must use 1 weapon size smaller
89-90. long fingers: use 1 weapon larger than your size.
91-92. 4 hours of meditation = 8 hours of sleep
93-94. no need to eat or drink
95-96. immunity: 1d6
1. sleep
2. poison
3. disease
4. charm
5. nausia
6. silence
97-98. magic resist: +5 sr to 1 power type, 1d4
1. fire
2. cold
3. elec
4. sonic
99-100. aggressive: +1 bab
 
 
 
 
 
 
 

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Ok while the whole random features thing could be fun, you have to use a set number of mutations instead of a random number generated by 2d2?

Aggressive is just wrong, a +1 on attack rolls and CMB/CMD would achieve the proper effect without getting into all sorts of rule conflicts.

Aside from that do you even want this to be playable? or is this for :):):):):) and giggles only?
 

mostly just for fun...we have a lot of players generaly 9 sometimes 10, maybe one of em would be willing to try it if not, ill use it make an npc or 2.
 

Ok let me rephrase the question.

Do you want any help balancing this or is this just another kooky thing where rule balance and mechanical advice are neither wanted nor appreciated?
 

While I think this could work generally, I wouldn't use this. Some of the mutations are very specific and unless you have a DM that can weave a story around environments where every PC has a chance to show off his mutation and shine, I wouldn't do it.

You should pick up the Beastiary 2 and check some of the races in there if you want your players to have options like that.
 

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