Mutants and Masterminds: The Heroes of Freedom [Recruit, Check Waiting List]

I'm really sorry to do this to you, but due to real life time constraints, I will not be able to devote the necessary time to this game. I just switched jobs and my new job has blocked internet access from work computers and I won't have time in the evenings ot post. I'm really sorry about this. I was really looking forward to this game (it looks really cool). I hope you have good luck with it.
 

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Sorry to see you go, Aust.

Garyh and Victim, could you submit your backgrounds soon? I can start without them, but I'd prefer not to. Also, Garyh, can you finalize your character sheet?

Everyone else: please be patient, I'm just trying to make sure everything's ready before we start. I'm curious though: has anyone played and or familiar with and or read the following M&M adventures: Major League (everyone, I assume), The Heist, and Time of Crisis? Just stuff I'm trying to keep in mind.

We have one more spot for the game now, I guess.
 

Well, now we need one more player, so I'm accepting new character submissions. Please read the first couple of posts for rules and stuff, and familiarize yourself with the M&M erratta please.

However, the Waiting List is now:

Waiting List: Andrew D. Gable, Darth Ecks, Master Pugs, WhatKu

If any of these guys posts their continued interest to play in the next few days (preference will be given to Andrew, then Darth, then Master, etc.)
 


Hammerhead said:
Well, now we need one more player, so I'm accepting new character submissions. Please read the first couple of posts for rules and stuff, and familiarize yourself with the M&M erratta please.

However, the Waiting List is now:

Waiting List: Andrew D. Gable, Darth Ecks, Master Pugs, WhatKu

If any of these guys posts their continued interest to play in the next few days (preference will be given to Andrew, then Darth, then Master, etc.)
You know what, screw that bowing out stuff. I'll make time to post, if you'll allow me back in and all. If not, I understand.
 


Hammerhead said:
Everyone else: please be patient, I'm just trying to make sure everything's ready before we start. I'm curious though: has anyone played and or familiar with and or read the following M&M adventures: Major League (everyone, I assume), The Heist, and Time of Crisis? Just stuff I'm trying to keep in mind.

Not a problem... and believe it or not I have not read any of the adventures or really any of the Freedom City character profiles.

Questions:

1) Did you see my update character sheet? FYI: There were skill changes

2) Do you have your own new unique villains for us, or am I not allowed to ask?


Aust, bye and hi man, nice to have you back. :) (Not that I even knew you where gone...)
 

Hammerhead said:
Everyone else: please be patient, I'm just trying to make sure everything's ready before we start. I'm curious though: has anyone played and or familiar with and or read the following M&M adventures: Major League (everyone, I assume), The Heist, and Time of Crisis? Just stuff I'm trying to keep in mind.

I've read Major League, of course. But I've kept away from the other two as I've no plan on using them anytime soon, and I hate reading published adventure unless I have to run one.

And take your time, the fight in my game is filling up my spare time quite well.
 

I havent' read any of the other MnM games on here. The only experience I have with it is a home game that's going on a 4th session this coming Saturday.

I have a question about MnM that maybe some of you can help me with. I dont' post at the MnM forums because of a couple people there that were real jerks.

My character in my home game has Super-Speed with Sonic Boom extra. Could some of you read this and then tell me how you would run this specific power...and the question I am asking is, would this require a specific attack roll to cause the sonic boom, or not? My GM and myself are both confused because we could see it going either way, so I am asking others for their opinions also.
 

ES2 said:
My character in my home game has Super-Speed with Sonic Boom extra. Could some of you read this and then tell me how you would run this specific power...and the question I am asking is, would this require a specific attack roll to cause the sonic boom, or not? My GM and myself are both confused because we could see it going either way, so I am asking others for their opinions also.

Nope, it's kinda like an area attack without a specific target, so no attack roll is necessary. It will effect everyone within the radius, however.
 

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