NimbleNZ
First Post
Hi,
our very experienced DM left for an OE, im DM now, and im very newb. So i write min/max warrior vs mage builds in order to learn the game (as well as for fun).
im posting an abbreviated version of the build so its not a giant wall of text. no one likes that.
please tell me what you think
ECL 20 Raptoran: Hexblade 3, Swashbuckler 3, Paladin 2, Fighter 1, Duellist 1, Invisible blade 5, Occult slayer 5
stats:
HP: 198 (using average of HD)
Touch AC: 42 (or 43 hasted)
Initiative: 15
Speed: 80ft+30ft with haste. Good fly manoeuvrability
BAB: +20/+15/+10/+5
which makes:35/30/25/20 or 36/36/31/26/21 while hasted. Off hand: 33 or 34 (hasted)
Weapons:
+5 Keen flaming ghost touch kukri @ 1d4 + 14 and
+5 Keen shocking seeking kukri @ 1d4 + 14
saves:
Fortitude: 30 (41 against spells)
Reflex: 32/33 (hasted) (43 against spells/44 hasted)
Will: 23 (34 against spells)
Abilities:
Evasion (from item), Mettle, Arcane resistance, Weapon finesse, Grace +1, Insightful strike, Divine grace, Canny defence, unfettered defence, uncanny feint (free action), sneak attack 3d6, Magical defence, Weapon bond, Vicious strike, Mind over magic 2/day, Auravision, Blank thoughts (mind-affecting spell immunity),
30 fire resistance from ring
good:
-it should pass its saves, so mettle and evasion will reduce many spells' damage to 0.
-for spells without saves theres a ridiculously high touch AC (pesky ray of enfeeblement).
-flies fast (and good manouveurability)
-fair amount of HP
-should win initiative
-can see invisible and etheral
-does enough damage for low HP wizards
-30 fire resistance (pesky scorching ray)
-immunity to mind affecting
-some other stuff that i cant be bothered listing
bad:
-it cant teleport, im still working on that
-anything else i didnt plan for...
ummm....what do people think?
ps: i have nothing against wizards in d&d, i just like the challenge of trying to overcome their awesome versatility
NimbleNZ
our very experienced DM left for an OE, im DM now, and im very newb. So i write min/max warrior vs mage builds in order to learn the game (as well as for fun).
im posting an abbreviated version of the build so its not a giant wall of text. no one likes that.
please tell me what you think
ECL 20 Raptoran: Hexblade 3, Swashbuckler 3, Paladin 2, Fighter 1, Duellist 1, Invisible blade 5, Occult slayer 5
stats:
HP: 198 (using average of HD)
Touch AC: 42 (or 43 hasted)
Initiative: 15
Speed: 80ft+30ft with haste. Good fly manoeuvrability
BAB: +20/+15/+10/+5
which makes:35/30/25/20 or 36/36/31/26/21 while hasted. Off hand: 33 or 34 (hasted)
Weapons:
+5 Keen flaming ghost touch kukri @ 1d4 + 14 and
+5 Keen shocking seeking kukri @ 1d4 + 14
saves:
Fortitude: 30 (41 against spells)
Reflex: 32/33 (hasted) (43 against spells/44 hasted)
Will: 23 (34 against spells)
Abilities:
Evasion (from item), Mettle, Arcane resistance, Weapon finesse, Grace +1, Insightful strike, Divine grace, Canny defence, unfettered defence, uncanny feint (free action), sneak attack 3d6, Magical defence, Weapon bond, Vicious strike, Mind over magic 2/day, Auravision, Blank thoughts (mind-affecting spell immunity),
30 fire resistance from ring
good:
-it should pass its saves, so mettle and evasion will reduce many spells' damage to 0.
-for spells without saves theres a ridiculously high touch AC (pesky ray of enfeeblement).
-flies fast (and good manouveurability)
-fair amount of HP
-should win initiative
-can see invisible and etheral
-does enough damage for low HP wizards
-30 fire resistance (pesky scorching ray)
-immunity to mind affecting
-some other stuff that i cant be bothered listing
bad:
-it cant teleport, im still working on that
-anything else i didnt plan for...
ummm....what do people think?
ps: i have nothing against wizards in d&d, i just like the challenge of trying to overcome their awesome versatility

NimbleNZ