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Each round, an unwilling target must succeed on a DC 15 Fortitude save to keep from being moved by the FAERIE that round.

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guess this one's done then. :)

Subsume (Su): On a successful grapple check, a FAERIE may attempt to subsume a foe. The FAERIE must succeed at four consecutive pin attempts; if multiple FAERIEs are grappling a single opponent, they need only four successful pin attempts collectively. Helpless foes are automatically pinned. On the fourth successful pin attempt, the FAERIE begins to draw the character magically beneath the surface of the earth, to entomb him there. A FAERIE may burrow at normal speed as a free action while grappling an opponent, and is not considered grappling even while maintaining the grapple with the subsumed victim as a standard action.
Victims moved through the earth this way are at risk of suffocation. The lead FAERIE will typically continue moving the character towards her gem, which may be as far as 300 yards away. Each round, an unwilling target must succeed on a DC 15 Fortitude save to keep from being moved by the FAERIE that round. The save DC is Charisma-based.

that's it for now then - all done. ;) i may pick up some additional work for this project, but that remains to be negotiated. time to take a break from this and focus on the illithid article. :)
 


if there are any problems, you could always repost the message here, changing "sensitive" info, or try sending to my yahoo address. ;)
 

OK, enjoyed working on that article, but glad to be done with it (for now, of course, until I have to make corrections.)

Meantime, I have been given another little “assignment” for this project – first one was 39 monsters, this one only 26 – so I might as well get back on that. There are also a few more old skool conversions left hanging, so I hope to get on them this week. :)

#33
these are fairly simple, but how is the wording?

And, I need to rename this creature – a bunny that has an antimagic cone. ;)

Antimagic Cone (Su): For up to 10 minutes total each day (these do not need to be in consecutive rounds), the BUNNY can project a 30-foot antimagic cone out of its eye. This functions just like antimagic field cast by a 13th level sorcerer.
Detect Magic (Sp): A BUNNY constantly senses magic within 60 ft. This is a continuous effect and functions as the spell detect magic.


#34
another one that’s fairly simple. (I’ve already renamed this one)

Spell-Like Abilities: At will — quench; 3/day — create water, flare, produce flame, protection from elements, pyrotechnics; l/day —fire seeds. These abilities are as the spells cast by a 9th level sorcerer (save DC 13 + spell level).
Controlled Burning (Su): When ten or more fire sprites get together, they may start a fire over which they have complete control. They determine how fast and how far it spreads, what it uses for fuel, which vegetation is affected, how long it lasts, etc.


#35
have a look at this one’s abilities, and I need another rename. Should this fellow be a Magical Beast or an Animal?

Small Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +5
Speed: 10 ft. (2 squares), fly 60 ft. (average) (12 squares)
Armor Class: 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13
Base Attack/Grapple:
Attack: Beak +1 melee (1d8-2)
Full Attack: Beak +1 melee (1d8-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flock of razors, slicing dive
Special Qualities: Razor beak
Saves: Fort +3, Ref+7, Will +0
Abilities: Str 6, Dex 20, Con 12, Int 4, Wis 10, Cha 8
Skills: Hide +9, Spot +5
Feats: 1

Environment: Warm forest
Organization: Solitary or flock (4-24)
Challenge Rating: 1
Treasure: Standard
Alignment: Always neutral
Advancement: 2-4 HD (Medium)
Level Adjustment: —

BIRDs are amongst the deadliest threats of the jungle, though many travelers fail to regard them as dangerous. Reaching four feet in length and with a wingspan that reaches 10 feet, they roost in the mid-height branches of trees, relying on their green and brown plumage to keep them hidden from predators. Despite its great size, the BIRD's most notable trait is the sharp, sword-like beak. Sharpened to a deadly edge, it makes a deadly weapon that slices the bird's prey to pieces. When attacking in great flocks, BIRDs can overwhelm and slay even a heavily armored warrior.
BIRDs usually travel in small flocks. Despite the danger they pose to travelers, they only rarely attack other creatures. BIRDs use their beaks to chop open vines, trees, and other plants most of the time, cutting them into small, easily eaten portions. However, when startled or threatened a flock of BIRDs can become aggressive, swarming upon a target with their deadly beaks.

Combat
BIRDs react aggressively to any attack, whether real or perceived. A woodsman chopping down a tree could disturb a nest and incite an attack, as could a wizard who carelessly looses a fireball or lightning bolt near a flock. In battle, BIRDs descend upon a target with frightening speed, swooping by to slice with their beaks. They make extensive use of their razors and slicing dive abilities, swooping past their opponents in great waves to overwhelm and slay them.
Flock of Razors (Ex): Multiple BIRDs can combine to commit a single attack against one or more targets. A BIRD may use its slicing dive ability but forgo its attack in order to grant a +1 bonus to hit to a single other BIRD that attacks the same target that round. The BIRD still uses a standard action as normal to complete its slicing dive. For example, five BIRDs attack a single target. Four of them could forgo their attacks to grant the fifth a +4 total bonus to hit. Note that a BIRD could opt to use the aid another action to grant its ally a +2 bonus to hit, but that action requires an attack against AC 10 to successfully confer a bonus.
Slicing Dive (Ex): As a standard action, a BIRD may fly 60 ft. and at any point during its move attack with its razor beak. The bird may move before and after its attack, and it does not draw an attack of opportunity for moving from the target of its attack.
Razor Beak (Ex): The BIRD's sharp, edged beak allows it to easily evade grappling attempts and most nets and other snares. A person attempting to grapple a BIRD automatically suffers ld8-2 damage per round he grapples him. This damage is inflicted at the end of his turn if he has a hold on the bird. A BIRD trapped in a net automatically inflicts 1d8-2 damage to it each round it remains caught.


#36
just one more for now.

this one also needs a rename. It is a weeping willow tree that lures victims in with its song.

Wail of Despair (Ex): Any creature coming within 30 ft. of the WILLOW (and who can hear the wail) must make a Will save (DC 15) or simply lie down next to the tree and cry. Those who succeed are still deeply saddened, as if affected by an emotion: despair spell. Creatures must make a save each round they are within the song's range (30 ft.) until they fail. Those affected will not take any actions (even in self defense) unless influenced by magic or a stronger emotion, in which case they may make another save at +4 to break the influence of the wail.
Digestion (Ex): A living creature that dies within 20 ft. of the WILLOW begins to decompose at an accelerated rate. It takes one third the normal time for the creature to decompose completely (leaving only a skeleton), and spells that preserve dead (such as gentle repose) are ineffective. The tree is healed ld4 points of damage for every hit die of the digested creature.
 
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Never-Ending Stohoryyy! ;) :p

(Wonder if Shade can join in on this?)

#33
Bunnyholder? :lol:
Arcanabbit?

Wording seems ok.

#34
Spell-Like Abilities: At will — quench (DC 16); 3/day — create water, flare (DC 13), produce flame, protection from elements (DC 16), pyrotechnics (DC 15); 1/day — fire seeds (DC 19). Caster level 9th. The save DCs are Charisma-based.

#35
Magical Beast
Slicing Diver?
Bladebeak?
Swordbeak?
Razor Beak?

Flock of Razors (Ex): Multiple BIRDs can combine to commit a single attack against one or more targets. A BIRD may use its slicing dive ability but forgo its attack in order to grant a +1 bonus to hit to a single other BIRD that attacks the same target that round. The BIRD still uses a standard action as normal to complete its slicing dive. For example, five BIRDs attack a single target. Four of them could forgo their attacks to grant the fifth a +4 total bonus to hit. Note that a BIRD could opt to use the aid another action to grant its ally a +2 bonus to hit, but that action requires an attack against AC 10 to successfully confer a bonus.
Flock of Razors (Ex): BIRDs always succeed to aid another BIRD on it's attack, but only grant a +1 bonus to hit this way. A BIRD can choose to aid another normally.
Slicing Dive (Ex): As a standard action, a BIRD may fly 60 ft. and at any point during its move attack with its razor beak. The bird may move before and after its attack, and it does not draw an attack of opportunity for moving from the target of its attack.
Flyby Attack and:
Slicing Dive (Ex): When using the Flyby Attack feat to attack, a BIRD provokes no attack of opportunity when moving out of the threatened area of the attack's target.

#36
Wailing Willow?
Despairing Willow?
 

Knight Otu said:
Never-Ending Stohoryyy! ;) :p

(Wonder if Shade can join in on this?)

aahh aahh aahh, aahh aahh aahh, aahh aahh aahh...

well now, that is entirely up to him now isn't it. :p heheh, but he is busy with his own stuff so i wouldn't fault him if he doesn't.

more from me in a bit when i get a chance...
 

Did someone sing a song that evokes memories of a child riding a muppet dog? :lol:

Yeah, I'm trying to wrap up committments of my own, but I won't pass up the chance to comment on this:

BOZ said:
And, I need to rename this creature – a bunny that has an antimagic cone.

Mord's disbunnyon
Dead wabbit magic area
Rabbit ears of doom
Lepus leechus arcanis
Haretodaygonetommorrow
Caerbannoggin
Night of the Lepus 2: Wrath of the Lepus

But seriously, why not play off the ol' unibunny's name (Al-mi'raj), and replace the "mirage" with "nullify"?

Al-nul'fi ;)
 


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