jgbrowning said:
Or it could have not turned into a very ugly hostage situation.
Betting a remote chance of a criminal acting nice (and submitting oneself to justice) against a high probability of bringing further harm to a child... I don't buy it, sorry.
When it comes to this choice, I'd still choose child's welfare.
jgbrowning said:
You do realize that with this logic, the Paladin can literally justify anything? "I did it because he could have been a monk and it would have been worse if I didn't do it." "I did it because he detected as evil and I know that means he's done evil in the past. It's justice!"
Lack of a decisive action can be very bad. Furthermore, the sword is not meant as a subduing weapon, therefore, were the paladin to strike to stun the offender, it could be argued that the hero was taking too many chances.
jgbrowning said:
Just because something may get worse (nevermind that the guy was unarmed and didn't have his pants on) doesn't justify using secretive lethal force. It's situations like this that have caused our refinement of our laws to determine when and when not to use lethal force.
As I said, all it takes to kill a helpless innocent child is one strong push. In other words, the criminal could have been considered both armed and dangerous.
The criminal in question has taken steps to renew molesting the child. In other words he had to be in a striking distance from his prey. Also, the paladin was not secretive, merely, unnoticed - for all we know the molester might have heard him and was pretending not to notice the paladin in order to gain access to a hostage.
Again, when faced with a choice between further edangering a child (by either warning the criminal or taking chances with a weapon unsuitable to subduing or by engaging a criminal in a wrestling hold [the paladin need not have to be a professional wrestler]) or risking accidental killing of innocent commoner, I would choose the latter. After all, the molester could be only wounded (and incapacitated) instead of being killed on spot.
jgbrowning said:
And the paladin is both obligated to his code and beliefs and to defend the innocent. He must do both to be a paladin. That's why it's hard.
Hardly in this case. Paladin is a warrior, a killing machine dedicated to eradicating evil. If he refrains from doing his duty, it means that he grants evil a second opportunity to strike. And such an obvious evil at that.
jgbrowning said:
No blackguards? Never a paladin proven to be less than holy? For your campaign, I'm sure this works, but we're talking about a different situation.
When a paladin makes a mistake, he is stripped of his powers. And because he stops being a paladin, he is judged as any normal person would be. However, as long as he retains his powers (see the conduct in PHB), he's the law.
Also, I fail to see why this situation, being so obvious, would require the paladin to act in any other way.
jgbrowning said:
I think being required to do good ends with good means is what a Paladin really is.
Hah, that's the paladin's ideal. However, that's were the life (not the real life, merely my campaign's) comes in. Paladins strive to attain higher ideals, but they are human, they have their flaws - they just strive much harder than anyone else. They make mistakes, but they make up for them. They also do not waste their time with scoundrels.
Finally, returning to the situation, nothing the paladin did was final. The criminal can be brought back from the dead and properly tried.
jgbrowning said:
Do you think he would have been "more right" if he would have turned the guy over to the locals?
Turn the criminal over for what? A trial and execution, perhaps?
If you consider a paladin to be a merely a divine pawn without any right to mete punishment, well, you're taking away everything from the class, both its role (a divine champion and judge) and its powers (by restricting them).
Not good.
Regards,
Ruemere