Bran Blackbyrd said:
You could try adding an "In my opinion" to the beginning of that first sentence.
Anything I write I always only my opinion.
One of my problems with your arguments in this thread is simply that you are so adamant that you are right. It almost seems like you think there is no other right way to play than your own. Granted, the original poster asked for your opinion and that's what you're giving; you just don't act like it's an opinion as much as fact/religious canon.
I don't remember who it was earlier in this thread who had paladins be representitives of their monothesistic god. I quickly agreed that in his world, that's how they work. In a bigger view, I'm argue what a paladin should be genericlly based upon all of the D&D WoTC sources as to what good means. I don't think paladins are intended to be as simplistic as "If they detect evil or If I catch them in an evil act that means I can kill them and still be a paladin. I don't need more than that." I think there's a lot more to being a paladin, who's supposed to try and be the pinnicle of lawful good, than choosing to kill evil when found as opposed to trying to end evil
I suppose poster #1 and his DM opened the door for that sort of thing.
I'm not trying to pick on you personally, I'm sure there are others in this thread who have acted the same way, it's just that it's your name and avatar I've seen three or four times on nearly every page of the thread I've read so far...
I usually don't get involved with paladin threads. I got suckered in on this one. If nothing else, I think the thread continues to show how paladins are not really suitable for core class material. They're too arbitrary and unlike other classes their powers depend upon that arbitrariness. There's an utter lack of portibility between gaming groups.
Also, keeping in mind that we have only the barest details to base our decisions on is a good thing. It stems the embarrassment that inevitably occurs when the original poster returns and says, "Aw shucks, I should have mentioned that this took place in Villain Junction where there's not a lawfully appointed magistrate for 100 miles.", and turns everyone's understanding of the situation on its head.
I have a great ability to never really get embarresed. I say things that are wrong, stupid, and probably shouldn't have been said but I just go, "I'm wrong, your right," or "Sorry, that was stupid," and don't worry about it anymore. I'm too old to worry about people's opinions of me as long as I think I'm behaving, uhem... honorably to everyone involved.
And for everyone worried the locals doubting the justice system because of this unannounced execution; If the authorities are that worried about their image they can bring the guy back to life, try him, and kill him again. It's the Realms after all, there should be a guy in the nearest bar or privy who can rez someone and will keep silent for the right price.
Hehe... yeah, i don't think the locals worrying about the system is so much an issue (although that could be important) as much as the paladin should go out of his way to support the local authorities as long as those authorities aren't doing evil. The paladin is always better served by
not taking the law into his own hands (even if he has that capability) because an inportant part of being lawful good is supporting systems that increase the lawfull goodness quotient in the world.
The paladin should have just knocked the guy out and let the natural workings of the society take place, as long as those natural workings didn't include torture or some such, which he has to not associate himself with.
It's always seemed to me that paladins acting as many people suggest paladins can act aren't any different than a simple fighter who's lawful good. I think paladin's have to be
more lawful good than other classes because they're supposed to be paragons, supposed to be shining beacons of lawful goodness in the world.
But in the end, tying class abilities to an alignment is bad game design. But you can blame
that on the gamers who simply can't give up the "Paladin Class" even though you can easily role-play the same thing without the game-alingment resistrictions by playing a "holy warrior" without worrying about alignment because "holy warriors" could be of any alignement.
Very little is gained by trying to keep the Paladin "special."
joe b.