My favorite version of the deck is the Tarot Deck of Many Things. There are 77 or 78 Tarot cards and the deck had two powers per card. One for when drawn with a normal facing and one for the inverse. 156 different possible effects. I've never seen duplicate draws with it. I have it in my Encylopedia Magica from 2e, but it first appeared in Dragon Magazine 77.However, I have my own deck, and the deck also works slightly differently. You select how many cards you want to draw, and then they start to draw themselves. They do not stop until your pulls are finished - and then you can never draw from it again. Also, it wants to find a way into the hands of unwitting people, so it tends to be lost, stolen, or otherwise misplaced quite often.
Reminds me of the Seinfeld finale.How fun! What a great twist that they all end up in prison together.
Shouldnt the Donjon card have disappeared after Player 1 drew it, so it wouldnt be available for Players 2 & 3 to draw? Same with the Devil card right?Player 1
1) Fights Death (and wins)
2) Fights Death again! (and wins)
3) Gains a level and a belt of fire giant strength.
4) Loses 2 Int and draws again
5) Is thrown into an Extraplanar Prison (aka Imprionment)!
Player 2
1) Gets a devil as an enemy
2) Is thrown into an Extraplanar Prison (aka Imprionment)!
3) Gets another devil as an enemy
4) A friendly NPC becomes a secret enemy
Player 3
1) Gets a permanent curse (-2 to all saves)
2) All magic items are disintegrated
3) Is thrown into an Extraplanar Prison (aka Imprionment)!
4) Gains Expertise in Persuasion and a personal keep.
Nice. I like variant decks.My favorite version of the deck is the Tarot Deck of Many Things. There are 77 or 78 Tarot cards and the deck had two powers per card. One for when drawn with a normal facing and one for the inverse. 156 different possible effects. I've never seen duplicate draws with it. I have it in my Encylopedia Magica from 2e, but it first appeared in Dragon Magazine 77.