And what inspiration do they provide for fantasy races?
Zelda features elf-like figures that dress like Legolas (or Peter Pan) and are highly mobile, lightly armored heroes that have more in common with rogues or rangers than any other D&D classes. The
Hylians are nominally humans, but pointy-eared. But they don't possess the kind of tree-worship that D&D elves often do, and don't have the Tolkein-derived end of the world malaise lots of other fantasy elves have. They're a young, vigorous race that lives in generic fantasy villages, although they are on the nicer, more cleaned-up side. (Compare to Diablo, where every place you go is squalid.)
Minecraft makes race largely irrelevant, but in so doing, it embraces an ethos that everyone is welcome at the table and it's what you do that matters. My daughter has played for weeks as a bunny person while my son runs around Minecraft and its knockoffs as a king. They do have several NPC races, some of which we'd called genetically evil in their behavior, while others are only hostile if you mess with them (although in one case, "mess with them" just means making eye contact).
Adventure Time, which is what I meant rather than The Adventure Zone, has a funhouse approach to races, similar to the wild and wacky
Tales of Arcana Kickstarter, which allows you to play as pretty much everything. (Want to be a Santa Claus? OK, you can be a Santa Claus.) Even when it got focused on its own lore in later seasons, it was pretty wacky lore, with "Candy" being one of the primary elements in the post-apocalyptic world of Ooo.
A D&D derived from modern fantasy sensibilities would be wild, even wilder than anime-inspired tabletop games of the past, like Exalted.