doctorbadwolf
Heretic of The Seventh Circle
I said I tried to make them for my world and they didn't fit. They overlapped too much for my world with Gnomes.
Just because I won't use them in my world doesn't mean that there can't be a better write up for them. I don't use Tritons or Sea Elves either. In fact, I had a rather big problem a few years ago when I realized I had never placed an ocean in my first draft of my setting.

Yeah maybe it’s best to let this thread die before trying it.I am not against trying to have a discussion. I don't know if the thread would allow for it to be a fruitful discussion.
Edit: Especially since even before I had a chance to respond to you, Oofta started taking shots at me.
This is why I let players decide their backstory in broad strokes and ask for hooks that are left with some open paths.Ennh. PHB says "mental exercises that have become reflexive". Perhaps there is an argument that one of those exercises is recalling a past life, but to me it reads as a rewrite of the ability rather than an expansion of it.
It's certainly more flavorful than the base ability, but it suffers from the same issues the long life span does in that whatever has occurred during pre-life adventuring or past lives is almost 100% in the hands of the DM, and if it never comes up, the player would never know the difference.
Sorry, when I said game this time I meant the TTRPG I’m writing the 3rd major iteration of, not a campaign. Alfar are not fully mortal, and are part of the spirit world.That's your campaign, though. It uses your mythology and you can enforce both how many people play them (if you choose to), how common they are in your world, and how people see them. You can't do that in the game as whole. If your alfar or jinn (or whatever) were in the PH, then you would have no control over what people in general do with them.
And a thing needn’t be rare to be special and otherworldly. Spirits aren’t rare in many Miyazaki films, but they’re still very clearly not humans, not mortals, not mundane.
If he wanted that, he should have directly made that the rules. It’s not like people aren’t out there making fantasy games where you can only play humans even though stranger creatures exist in the world.Case in point: in the earliest days, Gygax wanted nonhumans to be very rare as PCs, and probably would have preferred having no nonhuman PCs at all. Which is why he included level limits and the like. He could enforce that in his settings and while he tried to do the same for the game as a whole, that clearly failed. Most of the games I am in have no humans at all.