You’re coming across as very obtuse, again.
Also stop changing what I’ve said. Respond to the actual words I say, or don’t reply to me.
Halflings avoid being the center or focus of major world events. That doesn’t mean they avoid helping when the demon lords attack. Those are, again, two separate ideas. If Neverwinter or Waterdeep or Baldur’s Gate or the Ten Towns or Cormyr are attacked, there are Halflings amongst the defenders, the farmers running to hole up in the local lords castle or within the city walls, the guild leaders pooling resources or bickering about who needs to do what, and the adventurers who try and fix the problem.
What they aren’t, is the focus of the event. Because the great cities that get attacked are human cities, the forest enclave that gets targeted by a demon is an elven enclave and the demon hates elves, etc. The other races seek out glory, power, legacy, and actively make enemies. They’re “proud nails”. The halfling communities aren’t, they don’t seek that stuff out.
Again, “focus” is not the same concept as “involved”.
But the things we were talking about? The Adventure Paths and modules? Those the demon lord attacks, the disasters, the things I keep talking about while you keep saying that they aren't the focus of "major world events"
If you mean they aren't the focus of a trade deal between the Zhentarim and Silvery Moon... okay, cool. But that literally has nothing to do with the types of events we've been highlighting.
And you started making claims. They are among the defenders, they are guild leaders pooling resources, they are the adventurers...
Well the Adventurers are modular, can't comment on that. But I've never once seen mention that. A friend of mine has Descent into Avernus on DnD Beyond, so I took the opportunity to CTRL+F it to see how many halflings are involved in the defense of Baldur's gate.
First mention is Lala Stout a halfling rogue and Willow Brownbug a halfling druid who are two of the few "noteworthy NPCs, who play no part in the adventure but can be brought into the story as you see fit". Well... not a great start. They exist, but they play no part in the story unless the DM puts them in.
Next is a halfling cook in the same tavern, who is helped by two human cooks. They seem to have the same level of importance. I guess if people are going into the kitchen of the tavern.
Prynn Derringwhistle is in a different tavern. Same deal, he is there but no importance unless the players interact with him or the DM forces him to be important.
OH! Here is an interesting one. A Halfling Adventurer killed by an Ogre, who got a headband of intellect and changed his ways. A halfling actually effecting the story... by being killed off-screen. He doesn't even get a name or anything else.
Oooh, an actually important one. A halfling named Pilster Pebblehuck who was going to sell his soul to an imp for a month's worth of food (guessing the city has been hit by the disaster at this point)
So, for the entire actual adventure, we have four halflings that can be completely ignored because they do nothing unless the DM forces it. A dead halfling. And a single starving baker about to sell his soul for food.
No halfling guards, no guild leaders, nothing of them really stepping up and doing anything when disaster strikes.
Now, the Gazetteer has a few more halflings. A Brother Hodges runs a shrine to Ilmater along with his two children. That is a interesting location for a Baldur's Gate adventure.
Jentha Allinamuch of the Smilin' Boar is a halfling innleep, who can hire adventurers for a side-quest involving murdered bodies showing up next to her inn.
Wyrm's Crossing is an area that mentions they have a tight-knit halfling community. That is all it says. Oh, wait, the last mention is Sweetjen’s Spices, a place run by a halfling that sells the best drugs and poisons in the city.
Now, looking back at Hussar's numbers, Descent was a bit average for mentions. But, it involves a city in danger with a major halfling population. And the halflings... don't step up and do anything. There are zero halfling guards or any sort of authority. The most important halflings in the entire adventure are in the Gazetteer, and one of them is a no-named criminal. Actually affecting the adventure, we have a poor saps who was going to sell his soul for bread.
That was the extent of their involvement in a major threat to their city. The thing people keep claiming makes halflings special is that they step up when the going gets rough, they are simple folk who will come to the defense of their homes, but otherwise not seek glory... and there is nothing here to show that.
How hard would it have been to have that baker not on the verge of selling his soul, but denying the imp because the halflings have been banding together and sharing food to combat this disaster? But what you guys are selling? That isn't what WoTC is selling. WoTC seems to be great at the "they are unimportant and not involved" aspect of halfling lore, but never seem to turn that around into them stepping up later.