Faolyn
(she/her)
I think that you're the one who has missed the point.And you seemed to have missed the point entirely. Let me give you an example
Or they might have other weapons. We have pointed out that traditionally, throughout D&D's history, halflings have commonly used slings and received bonuses when using them. That doesn't mean they are limited to slings, just like elves aren't limited to bows and swords, and dwarfs aren't limited to axes."Halflings have slings and can fight off the gnolls"
First, see above point."Well, gnolls have bows in their entry, so they outrange the halflings, and they'd have to get really close to use the slings"
Secondly, since halfling villages are canonically hidden, the gnolls would have to get pretty close to be able to find the halflings.
Third, if halflings live in an area prone to gnoll raids, they would make barriers of one sort or another (as I mentioned to Hussar, things like ha-has are right up their alley). Even if all they did was slow intruders down rather than stop them, that still gives the halflings an enormous advantage.
Earlier, someone pointed out mixing cannabis in with the wheat and how anyone who burns the crops would end up getting too high to be an effective raider. In response, I joked that halflings might cultivate halfling-friendly strains of yellow musk creepers instead. If halflings live in areas prone to raids, they may very well actually do things like this. Please note: I am not saying that all halflings will or must do these things. But in a magical world like D&Dland, halflings and other people who live places where raids are common are quite likely to use weird defenses such as this.
Imagine halflings who have "tamed" ankhegs; ankhegs are low-Int enough that they can be trained via simple positive/negative reinforcement to stay in one particular area and ignore halflings, but who will immediately pounce on anything larger. Gnolls, not being able to read Halfling (can Int 6 gnolls read any languages?), would ignore the "Danger: Ankhegs" signs the halflings post as a warning to friendlies.
Imagine halflings who raise and cultivate all sorts of exotic and deadly plants such as tri-flower fronds or mantraps. Because they might be dangerous, but they also might have useful byproducts (no reason to assume that either plants aren't edible) or just are pretty enough to replace roses and hyacinths. These plants would have been bred to not see halflings and halfling-shaped beings as food--but gnolls aren't halfling-shaped.
Imagine halflings who breed death dogs (get rid of the alignment and all you have are two-headed hounds with a venomous bite). Bitsie got a best in show ribbon and is more than a match for a raider. You can replace death dog with almost any other Small-to-Medium beast or monstrosity that has animal intelligence.
Imagine halflings who have a friendly relationship with a nearby copper dragon. Copper dragons love stories; halflings love stories. It's a match made in Bytopia. Gnoll raiders are approaching? Send a runner (or cast sending) to ask the dragon for help.
(And this is without bringing up that halflings tend to go out and adventure for a while before coming home to retire, thus ensuring that each village will have a few higher-level NPCs in it.)
And again: not saying that all halflings will or must do this (I'm repeating this because you have a bad habit of taking everything anyone says on face value and claiming that they meant it to be always true all the time). But you can bet that halflings who live in a magical world, and especially those that live in a particularly dangerous area, would have developed defenses beyond slings or bows.
Will these defenses work all the time? No, of course not. Even in the best-case scenarios there are going to be halfling casualties. But it all means that halflings aren't just sitting ducks.
Sigh. This is why I put you on ignore in the first place. Your complete unwillingness to actually imagine things."The halflings have tons of 4 ft high cover, they'll hide behind it and snipe the gnolls, and the gnolls can't shoot them behind the cover"
"Where did this cover come from? Anyways, if the halflings are pinned down behind cover, the gnolls can either just circle around it or keep them pinned and have some get into melee. The Halflings would be impeded by the cover too, making it harder to take out the gnolls without getting shot"
I think we can both agree that a typical halfling homeland consists of rolling hills, on which bushes, tall grasses, farm crops, copses and windbreaks of trees, and various above-ground houses, barns, silos, sheds, and so on. Y'know, farm country. So that's where the cover comes from. I realize that battlemaps are flat, but actual land isn't.
Two, the halflings aren't pinned down. Since they've likely lived in that area for a few generations, they know the land very well--much, much better than the gnolls do. If you spent your childhood in an area playing tag and hide-and-go-seek, then as an adult in the same area, you gain the home field advantage. You know that place like the back of your hand.
Halflings are running around from one bit of cover to the next. Since these halflings live in gnoll country, they likely have put halfling-friendly cover in 20-foot increments, giving them ample opportunities to run and hide. Those ornamental bushes that line the streets? Both pretty and cover-providing.
That's fine. Give them all bows. Every halfling village has at least one bowyer, or arbalest, or whatever a person who makes crossbows is called. They may not be the world's best bowyers, but they're good enough. Slings are traditional but aren't required.See the issue? I say slings aren't good enough, now halflings are getting a feat to make the slings good enough, instead of just... having them use a different weapon. Yes, the DM can make up anything they want. But once you start giving out feats to an entire race of people, you've started altering the game balance.
OK. You may have that point. Except that I didn't see anyone claim that they could only ever have slings. Just that slings were cheap to make and easy to carry in a pocket, thus making it likely that most halflings could carry one and therefore not ever be caught unarmed.Right, and crossbows are more effective weapons for them to use, and easier to train in the use of. So they are a good choice for defending the village.
That was my entire point. That right there.
No you aren't. Nobody has said that.And, if "everyone" gets proficiency in slings (which they don't, only every PC gets that) then humans and others could use slings every day too, because they are cheap, and easy to carry, and effective defenisve measures. But, I'm being told that no they can't, because humans aren't community minded,
Humans could easily all carry slings. Go on, give all your humans slings. Nobody is going to care or complain if you do. The only reason all humans don't carry slings is because, way back when, the game designers decided that slings were a halfling thing and humans were stuck with everything else.