Chaosmancer
Legend
I’m not going to keep litigating this. Several other people understood what they were saying, but it is what it is.
Their words stated that if you don’t see the value in a race that is just those traits, nothing more complex or grand or dark or world-shaking, it comes across as not valuing those traits.
Okay. They are wrong. I do value those traits. I've said it repeatedly. I just don't value halflings.
As they should be.
Why?
Yes.
Why?
Why not?
A race isn’t a character. Besides, people have already pointed out some easy flaws you can play with you want that.
And so I didn't have a flawed premise. And my point was never that I can't think of any flaws, but that they are commonly presented without flaws. Which no one has really been able to counter, because they just kept showing their homebrew.
For you, perhaps. Not for people who enjoy halflings as they are. And you can just use gnomes. No one is being deprived of anything, here.
Never said they were.
My point, again, because I know things can get lost in these novels we are writing back and forth, is that that place is good. It is good that a “core” race (insofar as that concept even matters) is just folks.
But the issue isn't that they are just folk. The issue is that they have no origin story. They have no role. You can enjoy the fact that they are just folk, and you can make them interesting folk, that have some story beyond "they are kind farmers".
You could have them be just normal kind folk and have them be far more interesting and have more lore and culture and things to base adventure hooks off of than what they currently have.
Here’s my question, then.
If Brandobaris (my favorite halfling god) and Yondalla and all the other FR hin deities had a solid writeup in 5e, with things like what kind of PCs might represent different priests and knights and other servants of their gods, and the River halflings of 4e (who are mentioned in the 5e PHB) had a little more prominence, and there were some notes in some subclasses about how this or that tradition started with halflings, would that be enough?
Because if not, I think maybe this really is just a case of you not liking halflings and trying to spin it into something bigger than that.
But regardless, it remains a good thing that a core race is just folks.
Yes, that would be awesome. I think the river halflings offer a good position to work from, I think if the gods and there servants were better represented it would help a lot. If they were connected to different class structures that would be amazing, and actually show this "halflings are bold adventurers" in a really solid way.
All of that would be great. They have none of that right now.
Large changes, sure. I don’t support changing the character and basic premise of stuff between editions unless it’s obscure like Firbolgs.
But adding lore would be fine. As long as it doesn’t involve changing them into something completely different. Halflings don’t need innate magic, or a dark history of violent colonialism, or whatever.
The gnome writeup in Mordy’s is great, for instance. One of the only lore sections I don’t dislike in that book. I wish that halflings had gotten as fun and interesting a writeup.
Just more info on their gods, reminders of halfling heroes, notes of halfling traditions that can be viewed as PC builds, etc.
And more info about the River halflings, and how they tie the trade relations of various realms together, as well as being a welcome source of information as they go from town to town.
I agree. That would be fine. My issue is that they lack so much, not that I want to make them dark and gritty or give them a ton of magical flavor.