D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

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doctorbadwolf

Heretic of The Seventh Circle
name a nation or a culture without a history, the halflings could have been made two seconds ago and nothing changes, it is not logical or even reasonable I need the sense that they did things or had things happen to them otherwise you have no story with them.
the Canadian army was known to be apparently terrifying in world war two plus you can still look them up they did things halflings literally did nothing other than building a house and smoke since their creation, look I am not ambitious but that is just nuts.
They have a history in every published setting.
 




doctorbadwolf

Heretic of The Seventh Circle
Well, for one, it wouldn't have the three goblinoids as a part of it. There's also the fact that Dhakaan is compelling because it takes a spin on typically evil races and gives them an interesting and compelling culture and acceptable motivations for disliking humanity. IMO, that story would be much worse if you were to just change the nation of typically monstrous races of Goblins, Bugbears, and Hobgoblins to the bland short people of Halflings.
lol sure it'd be less interesting to you, you don't like the race involved!

If you took Talenta and replaced halflings with goblins, you're changing at least as much.
 




One big part of the issue is that things in PHB must be pretty generic. Like halflings in Dark Sun and Eberron are actually rather distinct and do not feel similar to gnomes but that applies to only to those settings.
 

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