Because you refuse to acknowledge any differences as valid.Halflings feel too human.
Because you refuse to acknowledge any differences as valid.Halflings feel too human.
Why does that not apply to other races?Correct. Halflings are too human.
City halflings are too much like city humans. Nomadic halflings are too much like nomadic humans.
Halflings living among elves are too much like humans living among elves.
Halflings are too human.
Humans can be brave. Humans can be nimble. Humans can even be lucky.
Halflings feel too human.
It kinda does. In 5e. But halfling is the worst offender.Why does that not apply to other races?
The differences feel insignificant.Because you refuse to acknowledge any differences as valid.
Dedicated individual pursuit of individual passion can lead to improvement in whatever that field may be, but broadly that is not how a field advances.To me this is very odd. Elven cloaks and boots are taken straight from JRRT. And JRRT's Elves are great crafters - they forged the Silmarils and the Three Rings and many other powerful and important artefacts. Feanor pursued his passion, and so did Celebrimbor - that's part of the explanation of how they were able to achieve what they did in respect of crafting.
More generally, there's no contrast in standard fantasy tropes between being an individual who pursues his/her own passions and achieving greatness in one's endeavours.
You think it's fine to apply a field predicated on subjective observations and evaluations as a source of objective truth?I don't see any reason why it's elitist or arragont, weirdly or otherwise. And given that D&D settings are intended to serve as shared fictions, literary criticism seems as good a lens to view them through as any other. It's certainly more profitable than wondering about where Elves get their metal from, or how Halfling possibly generate enough wealth to purchase all that metal found in their cosy holes!
And personally not only to I think it's a reason that is in the right domain, I think it's a good reason: but as I already posted, I think that ship has sailed. D&D is therefore stuck with having to fit a people whose principal literary purpose is to frame the contrast between (a stereotype of) English rural normalcy and fantastic adventures, into a game of fantastic adventure. For this very reason I've largely ignored Halflings in every Greyhawk and D&D game I've GMed in the past 30 years.
EDIT:
Here we disagree. Even for a RPG that does deal with the tropes and themes of LotR, I think Hobbits are superfluous as a player race. In a RPG, there are different ways whereby the everyday participants enter into the fantastic world.
I think it's a strength of Burning Wheel, for instance, that it has its amazingly Tolkien-esque Elves and Dwarves and Orcs, but no Halfling/Hobbits. (That said, I know a Hobbit has been played as an ad hoc PC in a playtest that was written up years ago by Luke Crane - "Biggie Smials".)
I simply disagree. Having fey origin doesn't really give me anything as a player or DM to latch on to. How does it affect their behavior or how they interact? I mean many of my ancestors are from Norway, but other than some interest in my heritage it doesn't really have any affect on who I am.It kinda does. In 5e. But halfling is the worst offender.
4e made the lineages very different, mechanically and according to the lore. Dwarves are elemental, relating to the giants. Elves are manifestations of the fey spirit realm. Etcetera. They feel nonhuman.
Even in 5e, the elves coming from fey spirits, with eladrin elves still in the spirit realm, helps them feel less human.
I understand that they feel insignificant to you. I accept that they feel insignificant to you.The differences feel insignificant.
So why can't humans have a related race, like giants do?Dwarves are elemental, relating to the giants.
the problem is they lack most lore and are badly used in any default lore.