D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

Status
Not open for further replies.
5e does pay favorites with races. Or at least it did. Halflings are forefront races in most of the mentioned and official settings because 5e heavily used older edition setting which didn't have many of the uncommon races as payable options.
Yes. Because those were the existing settings. That's it. Those races are not common in those classic settings because they're core races, they're core races because they're common in the classic settings!

The main exception are MTG settings because halflings only exist in Innistrad.
Right. So new setting can be different.

So if a new fan were to worldbuild a new setting, they are very likely t include humans, dwarves, elves, and halflings due to mentions and art focus.
Or they could use their own brain and include what they actually like. And that might be halflings.
 

log in or register to remove this ad

I mean, they've both evolved a long way since then haven't they?

This is like wanting kobolds to be Earth Elementals.
Heh, it hurts to see Gygax turn the reallife German house sprite into a ... little dragon dog-reptile wannabe.

But I make sense of the improper name this way. The Kobold is properly a kind of Dragon. However, humans refer to it as the "Kobold" Dragon to distinguish it from other kinds of Dragon. The nickname "Kobold" comes from it being small, territorial about its cave, and surprisingly industrious.
 

So you might say they had more Wisdom? Weird, I feel like I've seen that in D&D somewhere. Beyond that you wouldn't say they were more stealthy, or insightful, or perceptive, or persuasive, or intimidating? You wouldn't say they'd grown physically tougher (Con) or stronger (Str)?

Curious.

No, I wouldn't say that. It is almost like Tolkien was trying to emulate something closer to the loss of innocence when going through war, rather than leveling up to be more like a bad-ass sword swinging hero.

Curious. I wonder why he did that?

A. I would expect any mortal creature to question risk vs. reward, especially if death is one of those risks.
B. The question is irrelevant.

No, it is not irrelevant. The point you are showing where Merry and Pippin grew so much, level up so much... is the same spot I'd expect a level 1 character to end up. And they don't "question" the risk vs reward, they flatly ignore the reward because no amount of money is worth risking their life. That is actually a fairly normal reaction from normal people. Unless pushed by extraordinary circumstances, most people avoid rushing towards dangerous ares where they could be killed by other sentients.

I like way this interpretation casts Galadriel. Like she didn't have any insight or care for what kinds of items might be useful and was just clearing out her junk drawer before booting some unwanted guests out of her treehouse.

"Hide all the good stuff. They're going into Mordor, we're not getting any of it back. Also, we wouldn't want some a-holes in the future to mistake this piece of literature for some kind of D&D game."

Seriously. I love it. It's hilarious.

She didn't send it so they could fight a giant spider. If memory serves me Sam asked, and was given something magical from the angel-elf lady

There is a difference between how magical items are treated in stories like LoTR and things like DnD.

Are retired adventurers always better off after the adventure ends in D&D worlds? I'd say it varies.

It might. But considering that a lot of the adventurers from the Hobbit end up in a bad way, it seems he might have been making a point. (Out of the Thirteen dwarves, 3 of them die before the end of the Hobbit. 3 more die in Moria. 1 gets so fat he has to be carried by others and four more are just never mentioned. So.. two seem to be doing okay.)

A. Tolkien's world is certainly different than your singular example world.
B. If your players didn't have any of those items or only had a few of them, are you saying that you wouldn't be playing D&D any more?

A) Something I've stated multiple times

B) No, but since this seems to happen in most DnD games I think it is fair to say that part of DnD is collecting more magic items than ever appeared in the LoTR books.

Ahhh.. so this is the point where we completely abandon our thematic arguments about "rejection of power" or whatever such nonsense, and we reframe it in terms of setting practicality.

Since we're abandoning the remaining thematic discussion which was previously framed as objectively factual, I can only assume that last paragraph is an opinion.

In which case, I disagree..
and that's fine.

Just because a point has more than one facet, doesn't mean you are abandoning the point entirely. Merry and Pippin end up more like men than hobbits by the end, and likely would not have had the moral character to reject the ring like Sam and Frodo did.

Also, even if we somehow want to get into a discussion on Merry and Pippin, the point has always been more about the wider races than it has about individuals and their personalities.
 

Ok so. Halflings are common, and other things are unfairly uncommon.

Do we go back in time to 2014 and change that?* Or go forward in time to 6th Edition? At which point the question seems moot because that very distinction needs to be abolished.

*If we're presuming that we can influence what WotC does, why not make it retroactive while we're at it?
Use a marker or pen to make the necessary modifications. It is also ok to tear out the halflings pages and discard then or tape them to the back of the book.
 

Yes. Because those were the existing settings. That's it. Those races are not common in those classic settings because they're core races, they're core races because they're common in the classic settings!
That's the point.

WOTC's recycling of old settings, promoting of MTG setting, and regression of Halfling image both puts Halflings in the forefront and limits Halfling lore progression.

Or they could use their own brain and include what they actually like. And that might be halflings.
From my experience, new DMs who started in 5e don't break traditions. I know of 5 and all of them use the default flavor more or less for the races and include halflings.

Anecdotal I know.
 
Last edited:


That's the point.

WOTC's recycling of old settings, promoting of MTG setting, and regression of Halfling image both puts Halflings in the forefront and limits Halfling lore progression.
I'm sure that somehow made sense to you, but I certainly am not following you here...

From my experience, new DM who started in 5e don't break traditions. I know of 5 and all of them use the default flavor more or less for the races and include halflings.

Anecdotal I know.
And perhaps that's what they like? What's wrong with that? You're perfectly free to make the sort of setting you like.
 

Well the reason why they knew it wasn't alphabetical was because they ALL know dragonborn wasn't first and knew LOTR was big in D&D.
Makes sense. I would have been able to list the order, and am certain that at least one of my players could (the other isn't very . . . mechanics/rules minded and more just goes with the flow, so he probably wouldn't have any clue).

I'd be fine with Humans first, then alphabetical. That would at least make sense and not pick favorites for races when that doesn't even really matter to most people that play 5e.
 

The Halfling is an example of bad writing.

If there is a character that is in the background that only shows up for a moment and then is gone. There is no need to develop it.

But if the author spends pages and pages without developing a character, it is bad writing.

Be careful, they are going to start accusing you of arrogance and putting forth opinions as facts. Because no one can possibly know what makes for bad writing and what doesn't.
 

I really don't get gnomes = halfling thing. Yes, they're both short. Yes they have a positive attitude. That's ... pretty much where the similarities end for me when I read the descriptions. Most halflings tend to be homebody couch potatoes who occasionally go on vacation to raid dragon lairs, most gnomes are energizer bunnies and pranksters. Halflings are pastoral, gnomes prefer woods and hills. Halflings don't care about material wealth, gnomes covet gems and on and on.

But hey, they're both short so I guess that makes them practically identical. :unsure:

Could be because you are thinking about older editions. Gnomes like gems, but nothing about them covetting them. In fact, I didn't think there was any mention of gems in the PHB until I saw that they might go on adventures to get wealth... which so does everyone else. Well, except halflings. But, additionally, their love of gems could be tied back to being born from gems. It isn't about greed, but about appreciating beauty and where you came from.

And both races are homebodies with tight knit communities. Halflings are just peaceful farmers while Gnomes are studying and researching things.

Gnomes are higher energy, but I think that is a good thing to add into halflings. And halflings also have a small prankster streak as well.

So... it is really the wealth thing, and that's about it. And even that is really minor, because gnomes don't care that much about wealth.
 

Status
Not open for further replies.
Remove ads

Top