So all of them are more better able to handle the trials they face at the end of the story than at the beginning, and all that changed was a singular wound to their delicate halfling hearts..
Sure, that makes sense.
Cool. We're assigning levels to our protagonists. Sounds like D&D.
So, in D&D, is most loot given to serve an extremely specific narrative purpose, or is it maybe (and I'm just spitballing here) given because the person giving it thinks it might be useful or valuable?
Because it sounds like you're trying to make the case that Galadriel knew the perils they were about to face and chose to give them stuff she did not think they'd have any use for...which is again, a hilarious way to view her as a character.
Wait, are we running stats for how adventurers fare while they are still adventuring? Because it's a hazardous profession in D&D too. Like, where do you think all that loot you keep harping on comes from?
Nevermind that throwing out 4 of the dwarves for lack of an epilogue is a fairly misleading thing to do. We don't know how they fared, but those results would have a significant impact on the rate you're trying to show.
I also notice that you've tried no such exercise with D&D adventurers. Why might that be?
A) So you've established that you don't run an LoTR-type setting in your play by post game.. hooray..so what?
B) So even without those items it'd still be D&D. Cool.. we agree.. I think we're done discussing this particular anecdote.
So I assume at some point the plan was to show how the arguments for factual thematic suitability based on your critical readings of Tolkien and D&D and setting practicality within D&D are related. I haven't seen it yet, but I'm sure you'll get there.
I do like the self-proving argument you included though. That's a fun new trick.
"Hobbit's reject power"
"But Merry and Pippin didn't"
"Then they're not
really Hobbits"
I believe this is known as the "No true Scotsman.." defense.