Chaosmancer
Legend
I know, by the way, that I'm going to in the near future start being accused of saying "halflings can't defend themselves" or some other hyperbolic version of Minigiant's argument, so I'd figure I'd get out ahead of it and go ahead and put down my thoughts.
Halflings would be just as fine as the other races, if they have crossbows, training in using them, and some planning for dealing with something like a Gnoll attack.
But, I also want to state that for Humans, Halflings, and Dragonborn, Gnolls are a TERRIFYING enemy. Darkvision and being smarter than a stick means that gnolls will attack at night, when these races have a harder time seeing their enemies. If they are going through darkness, a halfling is likely looking at +1 w/disadvantage against a 15 AC and 22 hp to chew through (about 4 hits). Meanwhile the Gnoll can throw a spear at the 11 AC halfling/human/Dragonborn and kill them in a single attack. An if they get in melee range, they can kill two a turn.
With weapons, some training, and a plan? The village can survive. But if you are relying on hoes and shovels or just thrown rocks? That takes you to needing 5 to 6 hits per gnoll with +1 and very likely disadvantage from range. It is a bad situation for anyone.
The problem I tend to find is that the idea of a halfling town militia is met with derision and scorn, and then the "whataboutisms" of humans and others come, then the accusations of death worlds and it all starts turning into a mess because people can't accept halflings believing in self-defense.
Halflings would be just as fine as the other races, if they have crossbows, training in using them, and some planning for dealing with something like a Gnoll attack.
But, I also want to state that for Humans, Halflings, and Dragonborn, Gnolls are a TERRIFYING enemy. Darkvision and being smarter than a stick means that gnolls will attack at night, when these races have a harder time seeing their enemies. If they are going through darkness, a halfling is likely looking at +1 w/disadvantage against a 15 AC and 22 hp to chew through (about 4 hits). Meanwhile the Gnoll can throw a spear at the 11 AC halfling/human/Dragonborn and kill them in a single attack. An if they get in melee range, they can kill two a turn.
With weapons, some training, and a plan? The village can survive. But if you are relying on hoes and shovels or just thrown rocks? That takes you to needing 5 to 6 hits per gnoll with +1 and very likely disadvantage from range. It is a bad situation for anyone.
The problem I tend to find is that the idea of a halfling town militia is met with derision and scorn, and then the "whataboutisms" of humans and others come, then the accusations of death worlds and it all starts turning into a mess because people can't accept halflings believing in self-defense.